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Re: No more dodge windows in Unity?

 

I don't mind this change, except currently reveal just isn't working
consistently :(
I assume a bug has been filed.

On Tue, Feb 7, 2012 at 9:23 PM, Evan Huus <eapache@xxxxxxxxx> wrote:
> Hi all,
>
> I just updated to the latest Unity pre-release on Precise and the way
> the launcher hides has changed.
>
> Previously the default was for it to dodge windows - now, it is
> automatically set to never hide. The Appearance->Behaviour settings
> allow configuring always-hide and never-hide, but do not allow
> configuring the old 'dodge windows' method.
>
> On the assumption that his is intentional (and not a brown-paper-bag
> bug), why? The non-techies who I've set up with Oneiric haven't had
> any trouble grasping the dodge-windows concept, and it's really the
> only usable option on smaller screens such as netbooks (always-hide is
> too confusing when first logging in, and never-hide takes too much
> space).
>
> I haven't heard any discussion on this list about the issue, so I'm
> curious as to the reasoning. Would someone more familiar with the
> change please comment?
>
> Thanks,
> Evan
>
> P.S. For those with a technical bent, CCSM can be used to restore the
> old 'dodge windows' behaviour for now.
>
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