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Re: No more dodge windows in Unity?

 

I'd rather see autohide replaced with dodge windows. I don't see the logic
in keeping autohide, but removing dodge windows, which to me has superior
functionality. Why would I want my dock hidden when there is no windows
covering it? When I can see my dock on a blank desktop it is quicker for me
to find what I want, and it only hides when it needs to. I understand not
wanting to bloat it with options, but I think dodge should stay. To me
autohide is essentially a "dumber" autohide.

On Tue, Feb 7, 2012 at 9:23 PM, Evan Huus <eapache@xxxxxxxxx> wrote:

> Hi all,
>
> I just updated to the latest Unity pre-release on Precise and the way
> the launcher hides has changed.
>
> Previously the default was for it to dodge windows - now, it is
> automatically set to never hide. The Appearance->Behaviour settings
> allow configuring always-hide and never-hide, but do not allow
> configuring the old 'dodge windows' method.
>
> On the assumption that his is intentional (and not a brown-paper-bag
> bug), why? The non-techies who I've set up with Oneiric haven't had
> any trouble grasping the dodge-windows concept, and it's really the
> only usable option on smaller screens such as netbooks (always-hide is
> too confusing when first logging in, and never-hide takes too much
> space).
>
> I haven't heard any discussion on this list about the issue, so I'm
> curious as to the reasoning. Would someone more familiar with the
> change please comment?
>
> Thanks,
> Evan
>
> P.S. For those with a technical bent, CCSM can be used to restore the
> old 'dodge windows' behaviour for now.
>
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