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Re: No more dodge windows in Unity ? Why keep the "Always hide" option ?
Le 09/02/2012 20:28, Jo-Erlend Schinstad a écrit :
On 09. feb. 2012 20:13, Florent Delayen wrote:
That is by no means a fact. Don't claim that things are facts when
they obviously isn't. If you have facts, then prove it.
In fact, dodge windows is smarter and more convenient.
Many users like dodge windows, and just a few are using "Always hide"...
Why can't you keep never hide and dodge windows ?
Always visible is the default now. Dodge windows is gone, but
auto-hide is still there. I don't think most people would boot a
computer in order to only use gcalctool or some other very small
window very often. Perhaps it would be nice to have a keyboard
shortcut to switch between always-show and auto-hide? That's easily
implemented outside of Unity, so I don't see that as a big problem.
You could add a launcher to a script that does it, if you really
wanted to and then you'd have your super+num shortcut to it. If
switching between visible and hidden is such a killer feature, then
I'm sure you'll want to spend a launcher on it?
That's my opinion and that of many users. (We are discussing it in the
Can you even prove that auto-hide is better than dodge windows ? (I
So the only app that can be run without full-screen is gcalctool ? What
a wonderful use of your computer...
In your opinion we have to implement something to fix the _fact_ that
the launcher does not appears with auto-hide, in witch users will have
to retain a shortcut to toggle from auto-hide to never hide ?
Yes, you are right, this is rational...