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Re: Drag and Drop with Unity Launcher
i think this fixes level one of the problem.
level two is that we can't really decide anymore HOW to let the receiving
application open the object i'm dragging "into" it.
this thread contains much of what i'm whining about:
Unity broke that possibility. The main problem is, that what once used to
be a destination window with all it's "areas", "zones" and perhaps even
"fields" during a drag and drop operation is reduced to a simple launcher
button, which doesn't nearly indicate WHAT it will do upon release.
On Wed, Apr 25, 2012 at 12:57 AM, Andrea Azzarone <azzaronea@xxxxxxxxx>wrote:
> WIP: https://code.launchpad.net/~andyrock/unity/fix-880798/+merge/103389
> 2012/4/25 Mark Shuttleworth <mark@xxxxxxxxxx>:
> > Yes, we should definitely fix the ability to drag to any window via the
> > launcher.
> > --
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> Andrea Azzarone
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