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Re: Angle of escape in new indicator menus with toggle switches

 

your suggestions seem good to me.

and a small delay is not so bad. And the Gnome-shell indicators do have a slight delay, so that seems to help.

> Date: Fri, 8 Jun 2012 11:17:15 +0200
> From: t_w_@xxxxxxxxxx
> To: unity-design@xxxxxxxxxxxxxxxxxxx
> Subject: Re: [Unity-design] Angle of escape in new indicator menus with toggle switches
> 
> On 06/08/2012 12:17 AM, Omar B. wrote:
> > The solution is to make Indicators not behave as if they were Menu items
> > (like the items in the global menu).
> >
> > When you click an Indicator, why just hovering (usually by mistake) to
> > the next one switches to that one ?
> 
> I mean to recall that it is a stated design goal, to have the indicator 
> menus behave like any other menu.
> 
> In the case of menus with text-heads, switching between menu-bodies on 
> hovering, without additional click is useful to look through what's 
> available and for easily correcting selection after a badly aimed click. 
> I admit that those reasons seem less applicable to indicator menus.
> 
> Still, with so much similarity in placement and behavior, it would be 
> odd if there was a difference in this detail. Exceptions are to be 
> avoided, for the benefit of lean implementations, shorter documentation 
> and simpler mental models.
> 
> The likelihood of accidental triggering of adjacent menus can be reduced by:
> - taking the trajectory into account
> - making sure every menu-item can be reached with a straight downward 
> movement
> - increasing the padding around the indicators
> - introducing a delay before another menu would open (listed for 
> completeness, I would expect this to be frustrating in practice)
> OR: by not automatically opening other menus without additional click, 
> as you proposed, where I would say it should be the same for all menus.
> 
> 
> -- 
> Thorsten Wilms
> 
> thorwil's design for free software:
> http://thorwil.wordpress.com/
> 
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