unity-design team mailing list archive
-
unity-design team
-
Mailing list archive
-
Message #10102
Re: Sliding desktop
If I turn the blur off in ccsm it performs far better, but is unusable due
to the text being unreadable. I actually have no problem with the blur in
windows aero on the ironlake card, the active blur in kwin/plasma is also
fine, its only the unity dash's blur that performs so poorly.
On Mon, Nov 12, 2012 at 4:50 PM, Ian Santopietro <isantop@xxxxxxxxx> wrote:
> Is it really the blur that's causing slowdowns though? From conversations
> I've had with Unity engineers, the blur is not a particularly intensive
> effect, Atty least not in the way that Unity implements it. Remember, just
> because Window's blur is slow, doesn't mean Unity's will be as well.
> On Nov 12, 2012 2:44 PM, "Brandon Watkins" <bwat47@xxxxxxxxx> wrote:
>
>> On 11/12/2012 02:40 PM, balint777@xxxxxxxxx wrote:
>>
>> I have made a really quick mockup about what i think would solve 2 things
>> i dont like about the current implementation of unity.
>>
>> - The blurred dash slows down the overall unity experience.
>> Especially on non-intel devices and while runnung dynamically rendered
>> content (video or games).
>> - The close button is in the corner in place of the ubuntu logo right
>> now.
>>
>> What do you think?
>>
>> --
>> Csonka Bálint
>>
>>
>>
>> I'd take any alternative over the blur, in my experience its unusable
>> slow on any chips pre-sandybridge. For example my older laptop has intel
>> ironlake and the dash blur makes unity totally unusable.
>>
>> --
>> Mailing list: https://launchpad.net/~unity-design
>> Post to : unity-design@xxxxxxxxxxxxxxxxxxx
>> Unsubscribe : https://launchpad.net/~unity-design
>> More help : https://help.launchpad.net/ListHelp
>>
>>
Follow ups
References