Is it really the blur that's causing slowdowns though? From conversations
I've had with Unity engineers, the blur is not a particularly intensive
effect, Atty least not in the way that Unity implements it. Remember, just
because Window's blur is slow, doesn't mean Unity's will be as well.
On Nov 12, 2012 2:44 PM, "Brandon Watkins" <bwat47@xxxxxxxxx> wrote:
On 11/12/2012 02:40 PM, balint777@xxxxxxxxx wrote:
I have made a really quick mockup about what i think would solve 2 things
i dont like about the current implementation of unity.
The blurred dash slows down the overall unity experience. Especially on
non-intel devices and while runnung dynamically rendered content (video or
games).
The close button is in the corner in place of the ubuntu logo right now.
What do you think?
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Csonka Bálint
I'd take any alternative over the blur, in my experience its unusable slow
on any chips pre-sandybridge. For example my older laptop has intel ironlake
and the dash blur makes unity totally unusable.
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