unity-design team mailing list archive
-
unity-design team
-
Mailing list archive
-
Message #10214
Re: end user ajustable Global menu Blacklist
-----Original Message-----
From: unity-design-bounces+cgermann=gmail.com@xxxxxxxxxxxxxxxxxxx [mailto:unity-design-bounces+cgermann=gmail.com@xxxxxxxxxxxxxxxxxxx] On Behalf Of Chow Loong Jin
Sent: Monday, January 28, 2013 10:28 PM
To: unity-design@xxxxxxxxxxxxxxxxxxx
Subject: Re: [Unity-design] end user ajustable Global menu Blacklist
(Disclaimer: I'm not a Unity developer, nor am I involved in its design, so please don't fault them for my opinions.)
On 29/01/2013 06:09, Chad Germann wrote:
> Let’s face it People have yelled about Unity’s Vanishing global
> menu. And it seems to fall on Deaf or stubborn ears. So we need
> another fix because the option to let users let it keep showing is
> probably not in the cards and, purposed “fix”
> https://bugs.launchpad.net/unity/+bug/682788 involves an inconsistent
> behavior. And out right ignores the option users have been //Asking
> for//
>Irrational yelling falling on deaf/stubborn ears is nothing new. When users ask for behaviours that they're used to, rather than behaviours that are intrinsically easier to >use, with either weak or no empirical evidence to back their arguments, the right course of action is naturally to ignore them.
First of all The Burdon of Proof falls upon the person enacting change and going against years of convention. Secondly, I have yet to see rational proof that making the menu vanish is " are intrinsically easier to use" in fact I find that it is exactly the contrary and the muscle memory argument is invalid because every application is different. Becides how is Let the user choose if they want this behavior on their machine or not Irrational?
>For office applications like Libreoffice, I guess there's a balance between
>keyboard and mouse usage, but on the other hand, can you really do much work
>on these applications when they're not maximized? And even when it's not,
>it's really not that hard to move your mouse to the top of the screen. I
>really don't want to bring up Fitt's law again, but slamming your pointer to
>the top of the screen does seem a lot easier than trying to aim for a thin
>menubar.
Maximized or not that menu bar is disappearing. And While yes it is easier to hit the edge of a screen it is also better to see your target aiming not just drag up to see the menu now move my pointer to the right menu I wanted it is an extra step. That would not be necessary if that menu bar was always visible up there.
>Let's also not forget that Mac OS is very popular for media editing, and they use a global menu, so it really isn't as bad as you claim it to be
Apple's implementation does not go *poof* when the pointer is not over it I love the Global menu on the mac because it is better with Fitts law and does not
vanish.
>I think a global menu blacklist of sorts already exists somewhere. And if you really don't want the global menu at all, just remove the indicator-appmenu package.
I think you missed my point I love Global menu just Unity's Vanishing behavior leaves much to be desired for productivity. I suggested blacklisting these apps because being able to see the menu on them boosts productivity.
Follow ups
References