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Re: end user ajustable Global menu Blacklist


On 29 Jan 2013 05:48, "Chad M. Germann" <cgermann@xxxxxxxxx> wrote:

> -----Original Message-----
> From: unity-design-bounces+cgermann=gmail.com@xxxxxxxxxxxxxxxxxxx [mailto:
> unity-design-bounces+cgermann=gmail.com@xxxxxxxxxxxxxxxxxxx] On Behalf Of
> Chow Loong Jin
> Sent: Monday, January 28, 2013 10:28 PM
> To: unity-design@xxxxxxxxxxxxxxxxxxx
> Subject: Re: [Unity-design] end user ajustable Global menu Blacklist
> (Disclaimer: I'm not a Unity developer, nor am I involved in its design,
> so please don't fault them for my opinions.)
> On 29/01/2013 06:09, Chad Germann wrote:
> >     Let’s face it People have yelled about Unity’s Vanishing global
> > menu. And it seems to fall on Deaf or stubborn ears. So we need
> > another fix because the option to let users let it keep showing is
> > probably not in the cards and, purposed “fix”
> > https://bugs.launchpad.net/unity/+bug/682788  involves an inconsistent
> > behavior.  And out right ignores the option users have been //Asking
> > for//
> >Irrational yelling falling on deaf/stubborn ears is nothing new. When
> users ask for behaviours that they're used to, rather than behaviours that
> are intrinsically easier to >use, with either weak or no empirical evidence
> to back their arguments, the right course of action is naturally to ignore
> them.
> First of all The Burdon of Proof falls upon the person enacting change and
> going against years of convention. Secondly, I have yet to see rational
> proof that making the menu vanish is " are intrinsically easier to use" in
> fact I find that it is exactly the contrary and the muscle memory argument
> is invalid because every application is different. Becides how is Let the
> user choose if they want this behavior on their machine or not Irrational?
>   >For office applications like Libreoffice, I guess there's a balance
> between
>    >keyboard and mouse usage, but on the other hand, can you really do
> much work
>    >on these applications when they're not maximized? And even when it's
> not,
>    >it's really not that hard to move your mouse to the top of the screen.
> I
>    >really don't want to bring up Fitt's law again, but slamming your
> pointer to
>    >the top of the screen does seem a lot easier than trying to aim for a
> thin
>    >menubar.
> Maximized or not that menu bar is disappearing. And While yes it is easier
> to hit the edge of a screen it is also better to see your target aiming
>  not just drag up to see the menu  now move my pointer to the right menu I
> wanted it is an extra step. That would not be necessary if that menu bar
> was always visible up there.
> >Let's also not forget that Mac OS is very popular for media editing, and
> they use a global menu, so it really isn't as bad as you claim it to be
> Apple's implementation does not go *poof* when the pointer is not over it
>  I love the Global menu on the mac because it is better with Fitts law and
> does not
>  vanish.
> >I think a global menu blacklist of sorts already exists somewhere. And if
> you really don't want the global menu at all, just remove the
> indicator-appmenu package.
> I think you missed my point I love Global menu just Unity's Vanishing
> behavior leaves much to be desired for productivity. I suggested
> blacklisting these apps because being able to see the menu on them boosts
> productivity.
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