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Message #00436
Re: [Yade-commits] r1359 - in trunk: core gui/py lib/import pkg/common/DataClass/PhysicalParameters pkg/common/Engine/DeusExMachina pkg/common/Engine/StandAloneEngine pkg/dem/Engine/EngineUnit pkg/dem/Engine/StandAloneEngine pkg/dem/RenderingEngine/GLDrawElasticContactInteraction
>
> I created page http://yade.wikia.com/wiki/Sanitizing_Contact_Logic,
> please express your opinions there (everybody) and sign it with ~~~~
> (will be replaced by username and date)
>
The text describing current status is wrong, at least for the cases when
haveDistantTransient==true.
I don't really know how to emphazise text modification in wiki so i'm
pasting both versions here.
IsReal :
before : "isReal
false: only bounding boxes overlap, but there is no overlap of bodies.
true: both bounding boxes and bodies overlap (distance < 0)"
after : "isReal
false: only bounding boxes overlap, but there is no overlap of bodies
and no physical interaction.
true: both bounding boxes and bodies overlap (distance < 0) and/or
there is a physical interaction."
isNew :
before : sorry, wrong move, I can't find how it was before... but the
case of an interaction with isReal=false going back to isReal=true was
not mentioned (in such case isNew will be true, even if the interaction
was not just created by the collider, it is still physisally new).
after :"isNew
true: the interaction has just been created by the collider (there is
no interaction physics), or if the interaction already existed isReal
was false in the previous iteration.
false: the contact was Real during the previous iteration"
> Regards, Vaclav
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>
--
_______________
Chareyre Bruno
Maitre de conference
Institut National Polytechnique de Grenoble
Laboratoire 3S (Soils Solids Structures) - bureau E145
BP 53 - 38041, Grenoble cedex 9 - France
Tél : 33 4 56 52 86 21
Fax : 33 4 76 82 70 43
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