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Re: svn1376 crash

 

As I read the backtrace, it crashes doing dot product of vectors in
InteractingFacet2InteractingSphere4SpheresContactGeometry::go.

> Thread 2 (Thread 1091017024 (LWP 20930)):
> #0  0x00002b8191590e1f in waitpid () from /lib64/libc.so.6
> #1  0x00002b8191539491 in do_system () from /lib64/libc.so.6
> #2  0x00002b8191539817 in system () from /lib64/libc.so.6
> #3  0x000000000056f82b in sigHandler (sig=11) at core/yade.cpp:58
> #4  <signal handler called>
>   
here:
> #5  0x00002b819030cdce in Wm3::Vector3<double>::Dot (this=0x0, rkV=@0x41078a00) at /home/sega/build/yade/build-trunk/include/yade-trunk/yade/lib
> -miniWm3/Wm3Vector3.inl:293
> #6  0x00002aaac419f3f9 in InteractingFacet2InteractingSphere4SpheresContactGeometry::go (this=0xa49210, cm1=@0x41078c80, cm2=@0x41078c90, se31=@           0xb4d1e0, se32=@0xbc2650, c=@0x41078d80) at pkg/dem/Engine/EngineUnit/InteractingFacet2InteractingSphere4SpheresContactGeometry.cpp:49
> #7  0x00002aaac419f182 in InteractingFacet2InteractingSphere4SpheresContactGeometry::goReverse (this=0xa49210, cm1=@0x41078c90, cm2=@0x41078c80,            se31=@0xbc2650, se32=@0xb4d1e0, c=@0x41078d80) at pkg/dem/Engine/EngineUnit/InteractingFacet2InteractingSphere4SpheresContactGeometry.cpp:87
> #8  0x00002aaaadc2745f in DynLibDispatcher<Loki::Typelist<InteractingGeometry, 

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