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Re: [deprecated list] changes in the qt3 ui

 

Václav Šmilauer said:     (by the date of Wed, 03 Sep 2008 17:00:18 +0200)

> > Can you see my reasoning now? Can you think of any better solution
> > for that?
> >   
> OK, let's keep it as it is. I would prefer keyboard shortcuts for this,
> but xyz is already taken for grid. Perhaps xyz for directions and XYZ
> for grid would be ok. (Those 3 buttons are quite large and to be
> consistent, you would have to put many other view controls there.)

You can add keyboard shortcuts if you wish :) Now my priorities are
focused on Solmech conference next week. I need to finish my
calculations. (and I have just started them, this is why I added
those buttons - to make it bearable to work with lattice ;)


> (Orienting by gravity engine is non-obvious and will probably make
> people wonder what determines the default orientation - until they read
> the code ;-) )

agreed. I dunno - in 10 years maybe we will have a nice "Preferences"
dialog box and there people could specify the default orientation :)



> > did you svn up? It works for me:
> >
> > 1. generate a simulation (it autoloads)
> > 2. click XYZ/... buttons to change view.
> >   
> Curiously, it works now (I meant: without any simulation loaded; but
> that works now as well).
> 
> Oh, BTW, since you're the openGL specialist, could you review the scale
> code in GLViewer? It should display 10^n long line segments in axis
> directions (in the upper left corner) to give an idea of the scene
> scale. Obviously, it is fully meaningful only with the ISO view, but
> with perspective, it should show scale on the zMid plane. It doesn't
> work in either case (try zooming in etc.), it is weird.

I was thinking about labelling those axes too, with small 'x' for the
red one, etc... If I get to it, I'll also look at that problem with
perspective.

-- 
Janek Kozicki                                                         |



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