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Message #00770
Re: Incomprehensible crash
> Thank you Vaclav. It was also necessary to remove the engine
> 'PhysicalActionContainerReseter'
> in order to have no crash...
Weird... mind posting stacktrace? If you don't have it available
anymore, laisse tomber.
>> PS. You really _want_ to use those ugly names of classes? OMG... at
>> least skip the _make part and write just _BssSweptSpheres..., no?
>
> I agree with you. I usually use short names but these long names aim to
> get a quick identification of the task performed by the plugin.
Admittedly, your naming is consistent with what Janek proposed in his
papers; to me it seems design bloat. Oh well, never mind.
BTW, please put YADE_PLUGIN("className1","className2") into your files
instead of YADE_PLUGIN() -- even if there is only one class named the
same as the file. There can be problems when loading that plugin if it
links with another plugin that does explicit YADE_PLUGIN("a",...), since
this plugin will override the default name and the class will not be
known to exist. If you say YADE_PLUGIN("className1") explicitly, the
linked symbol will be shadowed.
Vaclav
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