Thread Previous • Date Previous • Date Next • Thread Next |
PS. You really _want_ to use those ugly names of classes? OMG... at least skip the _make part and write just _BssSweptSpheres..., no?I agree with you. I usually use short names but these long names aim toget a quick identification of the task performed by the plugin.
Admittedly, your naming is consistent with what Janek proposed in his papers; to me it seems design bloat. Oh well, never mind.
OK. I will stop using these long names, at least until the new names will take place. My next commit would involve a file with a name like that (hold on tight!):
ef2_InteractingSphere_BssSweptSphereLineSegment_makeSpheresContactGeomet ry.*
Now I will use a name like that: InteractingSphere2SweptSphereLineSegment4SpheresContactGeometry.* (In fact, it is not much longer!)
BTW, please put YADE_PLUGIN("className1","className2") into your files instead of YADE_PLUGIN() -- even if there is only one class named the same as the file. There can be problems when loading that plugin if itlinks with another plugin that does explicit YADE_PLUGIN("a",...), sincethis plugin will override the default name and the class will not be known to exist. If you say YADE_PLUGIN("className1") explicitly, the linked symbol will be shadowed.
OK, I will do. @+, Vincent
Thread Previous • Date Previous • Date Next • Thread Next |