After fixing the crasher with triaxial as Janek pointed out, I got quite
different graphs from the collider benchmark. Now
SpatialQuickSortCollider is really slowerů before, the simulation was
explosing after 1st step, it seems that SQSC is fast for ver loose
"packings". Have a look at
http://yade.wikia.com/wiki/Colliders_performace, you can run
examples/collider-perf yourself, I added the script to make the graph so
that results can be easily visualized.