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Re: removing GeometricalModel

 

> Hm... I used this approach with previous desing: I don't assing
> InteractingGeometry with virtual facets (utils.facet have a
> noInteractingGeometry flag so far). But, seems, the collider would to
> give a errors if body  have not a bounding volume... or not?
InsertionSortCollider handles that by design
(InsertionSortCollider.cpp:57); fake aabb coordinates are assigned just
for the sort sake (se3.position), but the body won't interact.

> So, can I to add isVirtualBody flag to InteractionGeometry and
>  to modify accordingly InteractionGeometryMetaEngine?
If you can, just use void boundingVolume for now, please. Before things
stabilize a little bit.

Cheers, Vaclav




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