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Message #02251
Re: removing GeometricalModel
> Hm... I used this approach with previous desing: I don't assing
> InteractingGeometry with virtual facets (utils.facet have a
> noInteractingGeometry flag so far). But, seems, the collider would to
> give a errors if body have not a bounding volume... or not?
InsertionSortCollider handles that by design
(InsertionSortCollider.cpp:57); fake aabb coordinates are assigned just
for the sort sake (se3.position), but the body won't interact.
> So, can I to add isVirtualBody flag to InteractionGeometry and
> to modify accordingly InteractionGeometryMetaEngine?
If you can, just use void boundingVolume for now, please. Before things
stabilize a little bit.
Cheers, Vaclav
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