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? "Non-dynamic" (which means (see Body::isDynamic) blockedDOFs==DOF_ALL) bodies should not be skipped in the integrator, they will just not have acceleration applied on the per-DoF basis. Too many people are modifying the same code without being coordinated.I see. It fixed clumps and DOF-wise blocking, right? Nice! I merged with r2615 so that non-dynamic bodies are skipped again.
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