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Message #08207
Re: : Avoid new contact detection between group of particle
Hi Bruno,
On Fri, 13 Jan 2012 12:54:20 AM Bruno Chareyre wrote:
> Yes, it is like a deformable clumps.
>
> > Something else I had in mined, the collider could check the material of
> > two bodies and if it is of type WireMat then do nothing. What do you
> > think?
>
> It would work but it would be ugly to include WireMat.hpp in the
> collider's code.
I agree but I would need a quick solution.
> I'm thinking we could have a global "selfInteractionMask", so that if
> mask1==mask2 && !(mask1 & selfInteractionMask), we skip.
Please, can you give some more details? And how and where would this
"selfInteractionMask" be implemented?
Thanks
Klaus
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