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increasing computation time with non dynamic spheres
It was a long time ...
On my flow simulations, the ground is now composed of static spheres and
a box so the bottom of my channel is rough. You have a similar example
with "SDECSpheresPlane", but I added a box, thinner than the static
balls diameter. I joined an image of the channel ground...
I noticed that computation time is really increased because of the
channel roughness. The reason is that contact between two static
spheres, or between a static sphere and a box, is computed. How is that
possible to avoid this loss of time computation by avoid computation of
these kind of contacts.
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