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Re: Particle Generation (how to avoid explosion)
> Vaclav, I am very grateful for your previous assistance. It was very
> helpful for me to familiarise with yade-python. I created a file
> which appends spheres "inBox" using randomdensepack from python
> Module-pack. I also applied the gravity engine. However, when
> running the script, what I saw was an 'explosion' of particles. Many
> particles have even gone against gravity (very weird). I have tried
> to reduce the number of particles significantly, but there is not much
> This would mean that initially in the generation, there had been
> overlapping/penetration between particles? Or, have I done something
> incorrectly? Anyone, please help.
Oh yes, the packing is not stess-free (for that, you would have to use
some sort of geometric algorithm). But as long as you have cohesive
material (which is the case for rock, as far as I know ;-) ), you can
say that the initial distance of spheres is equilibrium for that bond;
that's what I do for concrete and it works well.
Someone else besides me and Anton uses cohesive material && how do you
deal with this?