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Mmmmh... not sure.In the bound dispatcher, the virtual size of bboxes will be something like (size*factor)+sweepLength.
In the functors, the size is (size*factor).Different sizes, but still no need to duplicate "factor" in collider and functors.
Bruno
A better design would use the same variable for both factors, since I don't see any case when they should be different. Not done yet.Exactly in the first one you mentioned: when collider enlarges bboxes. In that case, functors should still use 1.0.
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