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scene->cell->getSize()*interaction->cellDist [component-wise] (just as computed in InteractionDispatchers, for that matter)
Awesome! I knew you would save me! :) So, the velocity "shift" will be just velGrad*Hsize*cellDist, isn't it nice? And velGrad*Hsize can be precomputed. :) To be commited soon. Cheers. Bruno
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