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Re: Visualisation problem: particles "drifting off" while maintaining container volume
Sorry for the brief hiatus from yade this past few weeks.
I've rerun the simulation, & the yade primary view clearly shows the particles behaving as expected, being transported by the archimedes screws within the casing to the paddle section. However, playing the *.vtk files in paraview still shows the same problem of particles "drifting" out of the geometry.
I'm thinking its an issue with the visualisation in paraview rather than what the *.vtk files capture. The reason being that if the *.vtk files truly captured the wrong data, the drift should be consistent in a specific direction regardless of viewpoint, something clearly not the case where I observe the particles drifting off in random directions based on viewpoint in paraview.
Thanks & Rgds,
From: yade-users-bounces+ken_mendoza=ices.a-star.edu.sg@xxxxxxxxxxxxxxxxxxx [yade-users-bounces+ken_mendoza=ices.a-star.edu.sg@xxxxxxxxxxxxxxxxxxx] on behalf of Vaclav Smilauer [eudoxos@xxxxxxxx]
Sent: 15 September 2010 18:11
Subject: Re: [Yade-users] Visualisation problem: particles "drifting off" while maintaining container volume
> try to use glyphes, as here described
Anton, I don't think that would help. The squares are rendered at the
center of spheres; so if they are out of the extruder themselves, so
will be the glyphs.
Ken, I added the 'ascii' option to VTKRecorder in the last commit, so
you can check "manually" whether the positions match. I tried something
like this (past to the yade command-line)
TriaxialTest().load(); O.run(200,True); VTKRecorder(fileName='aaa-',ascii=True)()
which creates file with name aaa-spheres.200.vtu and in there you can
check the coordinates (the position array has no name, it appears under
<Points><DataArray type="float32" Name="Array 0x25a0980"...>. The first
sphere is body #6, so the first 3 numbers in the file should match
You can try the same with your data, although any discrepancy would
surprise me, since VTKRecorder directly uses positions in Body::state.
Let us know what you find.
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