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Eh? This exactly will not work: NewtonIntegrator.cpp:109 says if(!b->isDynamic()) continue;In many cases (perhaps not yours) the simpler way is to prescribe velocity on non-dynamic bodies. That way, you don't need engines, and you are sure you are not breaking any of the constitutive laws.
For removing RotationEngine -- every time I used it it was to rotate a particle along an axis somewhere else in the space, that will not work with angVel.
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