Hi wayne,
On Tue, Jun 26, 2012 at 10:33:54AM -0400, Wayne Stambaugh wrote:
A few minor comments on your patch. As Lorenzo already mentioned,
add a new line before comment lines to group the comment with the
code that it is associated with. Also use a new line between the
break and next case statement to define the end of the last case
statement and the beginning of the next one.
Humm, actually, my patch was only a proof of concept, It is only a quick
and dirty patch that uses the functions from the shortcut keys, it was
not meant to be integrated but was here to say : "hey guys, i would like
this feature, here I found a dirty way to add vias, I know it is not the
right way to do it, but it is a start and it's better thant nothing"
I will look your coding style policy, but I was more expecting some
hints to add the vias directly in the memory mapping of the board, and
to get a general feeling about the way this feature should be implemented.
After testing, there is clearly a bug with this patch and the track
auto-remove subsystem. For example, if I add a via directly on a zone
and then remove the zone, the via becomes orphan and loose it net
attachement.
On Wed, Jun 27, 2012 at 08:29:42AM +0200, jean-pierre charras wrote:
I also should say I do not understand why it is so hard to start a
track from$ and then press the v key to insert a via, as many times as
you want.
Jean-pierre : Well indeed it might be a solution but not acceptable if
you have to add 500 vias on a power board, either for power dissipation
or for connecting two cooper zones. If you knit tracks all around your
board just to add vias, the final outputs will just be aufull and each
time you will have to do minor layout changes on your board, those
tracks and vias will always be on your way ...
Imagine if we can add a feature that draw those termal vias during the
"zone filling" process. It would be so usefull for power designers !
I am willing to do it (or at least to try ;) ) but I need some
directions to find where I should look and work in the code.
Thanks for your time guys !
Samuel
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