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Re: 3D view in module editor doesn't update properly when using GAL

 

Possibly related: If I use "reset module field sizes" in the OpenGL
view, the sizes don't actually change (in the normal pcbnew view, not
the 3D view) until I switch to the default view and back to OpenGL.

On Sun, 2014-07-20 at 21:59 -0400, Andrew Zonenberg wrote:
> Update: Same issue is present in the normal CAD view, not just the
> module editor. Changes to the PCB are not reflected until the 3D view is
> closed and reopened.
> 
> On Sun, 2014-07-20 at 20:04 -0400, Andrew Zonenberg wrote:
> > When I'm using the GAL view in the module editor (OpenGL) and open a 3D
> > view, and make changes to the footprint (for example, adding a 3D model
> > to it) the 3D render doesn't update.
> > 
> > I can rotate and pan the view, it's definitely re-rendering new frames
> > fine, but the changes to the footprint don't take effect. Even turning
> > the grid on or off, or enabling/disabling realistic mode, doesn't work
> > until I close and reopen the 3D view.
> > 
> > The 3D view behaves sort of as expected (redrawing and applying changes
> > any time I click to pan or otherwise force a repaint) when using the old
> > renderer in the module editor. Maybe some kind of display list updating
> > issues? I'm using a dual-monitor setup with the 3D view on the left
> > screen and the module editor on the right.
> > 
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-- 
Andrew Zonenberg
PhD student, security group
Computer Science Department
Rensselaer Polytechnic Institute
http://colossus.cs.rpi.edu/~azonenberg/

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