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Message #16057
Re: Again with the glew on 10.10
On 12/11/2014 4:34 PM, Andy Peters wrote:
>
>> On Dec 11, 2014, at 11:51 AM, Wayne Stambaugh <stambaughw@xxxxxxxxx> wrote:
>>
>> On 12/11/2014 1:19 PM, Andy Peters wrote:
>>>
>>>> On Dec 11, 2014, at 9:50 AM, Wayne Stambaugh <stambaughw@xxxxxxxxx> wrote:
>>>>
>>>> On 12/11/2014 11:31 AM, Andy Peters wrote:
>>>>>
>>>>>> On Dec 10, 2014, at 6:05 PM, Adam Wolf <adamwolf@xxxxxxxxxxxxxxxxxxxx> wrote:
>>>>>>
>>>>>> I have not seen this issue, but I am using brew for glew.
>>>>>>
>>>>>> Adam Wolf
>>>>>> Cofounder and Engineer
>>>>>> W&L
>>>>>
>>>>> I see that the header in question is in /usr/include/GL (this is where glew's make install put it), which means that the make system assumes that glew is installed someplace else. Where is that include directory specified? I can install the glew stuff to wherever, just as long as I know where it is supposed to go!
>>>>>
>>>>> -a
>>>>
>>>> A large part of the problem is neither KiCad's custom FindGLEW.cmake or
>>>> the stock one shipped with CMake is very well thought out. They both
>>>> use the typical check for platform tests which inevitably break instead
>>>> of feature tests. Glew (at least the recent versions) will use
>>>> pkg-config if it is available to create the correct configuration
>>>> information which is how FindGLEW.cmake should work instead of using the
>>>> platform specific paths. Pkg-config is available on all platforms
>>>> including windows so this should be the default search mechanism. The
>>>> platform specific stuff should be the fall back and there should be the
>>>> catch all root path variable for custom builds which should always take
>>>> precedence. There is also the option of setting
>>>> -DCMAKE_PREFIX_PATH=/usr on the command line.
>
> Does this add to the existing prefix path, or does it replace it entirely?
CMake does not define CMAKE_PREFIX_PATH. It get tested before
CMAKE_SYSTEM_PREFIX_PATH which CMake sets based on the platform. The
search order is documented here:
http://www.cmake.org/cmake/help/v3.0/command/find_path.html
>
>
>
>
>>>>
>>> pkg-config is on my systems, and it should work, I agree, but something is borked.
>>>
>>> I looked at FindGLEW.cmake and added the correct path to the headers:
>>>
>>> IF (APPLE)
>>> # These values for Apple could probably do with improvement.
>>> FIND_PATH( GLEW_INCLUDE_DIR GL/glew.h
>>> /System/Library/Frameworks/GLEW.framework/Versions/A/Headers
>>> /opt/local/include
>>> /usr/include <- I added this!
>>> ${OPENGL_LIBRARY_DIR}
>>> )
>>>
>>> FIND_LIBRARY( GLEW_GLEW_LIBRARY GLEW
>>> /opt/local/lib
>>> /usr/lib
>>> )
>>
>> This will work but is at the heart of the problem. Adding every
>> possible combination of paths is not a long term solution.
>> Unfortunately it's how most of the cmake find package files are written.
>>
>>>
>>> and re-ran cmake, and it didn't seem to care. I even did a make clean. I don't know if there's a "cmake clean" command which forces cmake to rebuild everything.
>>
>> You have to delete all of the CMake build files in order for this to
>> work. Once the path is cached, it doesn't change even if you change the
>> cmake files. The easiest way is to do a clean build. You could try
>> `make rebuild_cache` and see if that updates the glew path.
>
> all righty, I just deleted my entire kicad checkout and bzr branched the latest. Then I edited FindGLEW.cmake as noted above, did the build, and then it failed again at the same spot.
Unfortunately (or fortunately depending on your point of view), I don't
have a mac so I cannot help you with this. Maybe one of our other OSX
devs can help you out.
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