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Re: Again with the glew on 10.10

 

Hi,

not much I can help.
I always use MacPorts to install dependencies (including flew) and it works without any problems.
MacPorts installs to /opt/local/…
Adam already told that it also works with Homebrew, which AFAIK installs to /usr/local/...

So, if you don’t care where glew is, maybe try one of those two paths and see if it gets found in there…

You also could do a “make VERBOSE=1” and post the compiler command line of the failing file.
At least you/we could see then which include paths are actually used and if it fits your installation.


Regards,
Bernhard

On 12.12.2014, at 00:13, Wayne Stambaugh <stambaughw@xxxxxxxxx> wrote:

> On 12/11/2014 4:34 PM, Andy Peters wrote:
>> 
>>> On Dec 11, 2014, at 11:51 AM, Wayne Stambaugh <stambaughw@xxxxxxxxx> wrote:
>>> 
>>> On 12/11/2014 1:19 PM, Andy Peters wrote:
>>>> 
>>>>> On Dec 11, 2014, at 9:50 AM, Wayne Stambaugh <stambaughw@xxxxxxxxx> wrote:
>>>>> 
>>>>> On 12/11/2014 11:31 AM, Andy Peters wrote:
>>>>>> 
>>>>>>> On Dec 10, 2014, at 6:05 PM, Adam Wolf <adamwolf@xxxxxxxxxxxxxxxxxxxx> wrote:
>>>>>>> 
>>>>>>> I have not seen this issue, but I am using brew for glew.
>>>>>>> 
>>>>>>> Adam Wolf
>>>>>>> Cofounder and Engineer
>>>>>>> W&L
>>>>>> 
>>>>>> I see that the header in question is in /usr/include/GL (this is where glew's make install put it), which means that the make system assumes that glew is installed someplace else. Where is that include directory specified? I can install the glew stuff to wherever, just as long as I know where it is supposed to go!
>>>>>> 
>>>>>> -a
>>>>> 
>>>>> A large part of the problem is neither KiCad's custom FindGLEW.cmake or
>>>>> the stock one shipped with CMake is very well thought out.  They both
>>>>> use the typical check for platform tests which inevitably break instead
>>>>> of feature tests.  Glew (at least the recent versions) will use
>>>>> pkg-config if it is available to create the correct configuration
>>>>> information which is how FindGLEW.cmake should work instead of using the
>>>>> platform specific paths.  Pkg-config is available on all platforms
>>>>> including windows so this should be the default search mechanism.  The
>>>>> platform specific stuff should be the fall back and there should be the
>>>>> catch all root path variable for custom builds which should always take
>>>>> precedence.  There is also the option of setting
>>>>> -DCMAKE_PREFIX_PATH=/usr on the command line.
>> 
>> Does this add to the existing prefix path, or does it replace it entirely?
> 
> CMake does not define CMAKE_PREFIX_PATH.  It get tested before
> CMAKE_SYSTEM_PREFIX_PATH which CMake sets based on the platform.  The
> search order is documented here:
> 
> http://www.cmake.org/cmake/help/v3.0/command/find_path.html
> 
>> 
>> 
>> 
>> 
>>>>> 
>>>> pkg-config is on my systems, and it should work, I agree, but something is borked.
>>>> 
>>>> I looked at FindGLEW.cmake and added the correct path to the headers:
>>>> 
>>>> IF (APPLE)
>>>> # These values for Apple could probably do with improvement.
>>>>  FIND_PATH( GLEW_INCLUDE_DIR GL/glew.h
>>>>    /System/Library/Frameworks/GLEW.framework/Versions/A/Headers
>>>>    /opt/local/include
>>>>    /usr/include                <- I added this!
>>>>    ${OPENGL_LIBRARY_DIR}
>>>>  )
>>>> 
>>>>  FIND_LIBRARY( GLEW_GLEW_LIBRARY GLEW
>>>>    /opt/local/lib
>>>>    /usr/lib
>>>>  )
>>> 
>>> This will work but is at the heart of the problem.  Adding every
>>> possible combination of paths is not a long term solution.
>>> Unfortunately it's how most of the cmake find package files are written.
>>> 
>>>> 
>>>> and re-ran cmake, and it didn't seem to care. I even did a make clean. I don't know if there's a "cmake clean" command which forces cmake to rebuild everything.
>>> 
>>> You have to delete all of the CMake build files in order for this to
>>> work.  Once the path is cached, it doesn't change even if you change the
>>> cmake files.  The easiest way is to do a clean build.  You could try
>>> `make rebuild_cache` and see if that updates the glew path.
>> 
>> all righty, I just deleted my entire kicad checkout and bzr branched the latest. Then I edited FindGLEW.cmake as noted above, did the build, and then it failed again at the same spot.
> 
> Unfortunately (or fortunately depending on your point of view), I don't
> have a mac so I cannot help you with this.  Maybe one of our other OSX
> devs can help you out.
> 
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> 
> 
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