If you are talking about Raytracing, it is normal that rendering will take
long... it is a feature for realistic screenshots, not for normal
inspection, or at least that is what I would have expected...
i.e. if you do realistic rendering in Blender you have to wait quite long
time to get the result to obtain a real 'realistic' view...
I compared Mario OpenGL viewer (with cache) and the recent 6558 revision of
3d-viewer and I get almost 1/10 rendering time in favor of Mario version...
(these results on a mobile win8-64b with a modest graphic card)
Maurice
On 04/03/2016 19.23, Nick Østergaard wrote:
Hi Mario
I just tried your branch the other day, but there the raytracing did
not seem work properly at all. It was not rendering anything sometimes
and when it did it was one of the very low res views. I don't remeber
the revno, have you see this before? (I have not tried the latest of
today yet, in case you already fixed it).
I have a desing in similar complexity as that board and maybe a bit
less, but it takes 17 seconds to load the board in the 3d view,
whereas in the 3d viewer in 4.0.2 it takes 3 seconds for it to render
in the 3d viewer.
I have also noticed that there are not holes rendered in the solder
paste in the opengl view.