kicad-developers team mailing list archive
-
kicad-developers team
-
Mailing list archive
-
Message #23705
Re: Some new sweet features on the new 3D-Viewer
Hi Jakub,
I didn't change anything that makes the Raytracing faster :O Did you upgrade your CPU?! :)
The only additions was the progress bar (that actually should slow it down a bit..) and I added a feature that buffer the image after it finish the render, so if it have to render the screen again (and nothing had changed), it will just display the last render.
It fixes this issue:
>> Know issues:
>> - On Windows I experienced that if Raytracing takes too long, it will keep refreshing the windows and the rendering.. will not stop. .. consider this a temporary issue until I find another way of implement it.
That was probably what you experience before, you are getting double or triple renderings :/
But should not be a problem now.
> I have one question. Do you planning to have some settings for raytracing ?
Menu->Preferences->Render Options->Raytracing Options:
- Floor
- Refractions
- Reflections
- Anti-aliasing
- Post-processing
its there for some time.
Mind that you need Refractions in order to see the copper tracks if soldermask is enabled (you need that the rays of light refract through the soldermask!)
(maybe in future I could get some texture approach)
You can also disable some layers or the zone filling to get more speed..
> The "squarish segments" are less frequent, I saw them only one.
I am still looking on this one.. but it is very hard to catch... so it makes debug complicated if I cannot reproduce it :/
Mario
________________________________________
From: Jakub Kozdon [fldrivers@xxxxxxxxx]
Sent: 08 March 2016 17:22
To: Mário Luzeiro; Nick Østergaard; jp.charras@xxxxxxxxxx; easyw@xxxxxxxxxxxx
Cc: kicad-developers@xxxxxxxxxxxxxxxxxxx
Subject: Re: [Kicad-developers] Some new sweet features on the new 3D-Viewer
Hi Mário,
I was testing 5933.
The raytracing is much more improved. Even on fullscreen is much more
faster. When I zooming or rotating in raytrace mode then it is a lot
better. And the rendering progress works well. Great work.
I have one question. Do you planning to have some settings for
raytracing ? For me a reflections are very heavy and somehow unreal, so
it can be nice to have some settings (antialiasing, reflectance, ..)
The "squarish segments" are less frequent, I saw them only one.
Thank you.
Jakub
Dne 7.3.2016 v 15:38 Mário Luzeiro napsal(a):
> Hello Jakub, NickOe, Jean-Pierre, Maurice,
> Thanks again for testing the 3d-viewer!
>
> On the loading times:
> - I found the cause and improved it. It was because there was much detail on segment counts, so I manage to get a compromise to (what I experienced) load it in similar times as before.
> However, I didn't understood why the Nick board (I tested on my PC) was experience so high load times for such an "apparently" simple board. I believe your board may have something that is making it more polygon count in copper layers (maybe zones? .. something stranger...)
> I found in your board (Nick) that for example, the NPTHs in your big connectors, have about 6 holes on the same place. (This does not explain necessarily the long times, but maybe there are other issues like that on the board that is contributing for more computation needs)
> - Please note that: At this moment, the loading process is loading ALL the copper layers. The stable kicad, in realist mode (or with board?) will only load the top and bottom. So if you make comparisons, take this in account.
> This may change in a near future..
>
> Please update with my branch if you would like to test the latest upgrades:
>
> - I implemented some progress status, for loading and rendering. Work in progress...
> - I make the panning movements faster (and remove the green pivot cursor while panning)
>
> Issues Fixed:
> - Fix issue what was positioning the board again after reload (or update parameters)
> - Fix an issue in NPTH OpenGL
> - Improve technical materials on opengl.
>
>
> Tips:
> - If you have a slow CPU but still want to test raytracing as it is now, you may want to decrease the windows size (or disable some eyecandy options).. it will render faster.
>
> Know issues:
> - On Windows I experienced that if Raytracing takes too long, it will keep refreshing the windows and the rendering.. will not stop. .. consider this a temporary issue until I find another way of implement it.
> - I still experience some times the bug reported by Jakub (the "squarish segments")
>
> Regards,
> Mario Luzeiro
Follow ups
References