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Re: [PATCH] Footprint Wizards Update

 

On Tue, Jan 3, 2017 at 5:07 PM, Miguel Angel Ajo Pelayo <majopela@xxxxxxxxxx
> wrote:

> I would add some sort of message if an old footprint is being loaded.
>

footprint -> footprint wiard

>
> For example, by detecting the import error, or lookup to the old class
> name,
> it would trigger a message box pointing to the specific plugin that failed
> to load, and a link to the instructions to fix it.
>
> But that could be a follow up on this patch.
>
> On Tue, Jan 3, 2017 at 4:30 PM, Wayne Stambaugh <stambaughw@xxxxxxxxx>
> wrote:
>
>> On 1/3/2017 10:08 AM, jp charras wrote:
>> > Le 03/01/2017 à 15:30, jp charras a écrit :
>> >> Le 03/01/2017 à 14:03, Miguel Angel Ajo Pelayo a écrit :
>> >>> Sorry, I just found the email. Sorry for my delayed answer.
>> >>>
>> >>> The code looks good to me, I believe it's a good change, it's not
>> backwards compatible with the
>> >>> older footprint wizards, but the changes to make them compatible seem
>> simple enough, and well
>> >>> documented.
>> >>>
>> >>>
>> >>> If I had comments to make, it'd be why are we using uInteger, uEtc
>> for parameter types.
>> >>>
>> >>> Could we use the python convention to have constants in upcase, and
>> may be se
>> >>>
>> >>> INTEGER_PARAM, .... ETC_PARAM on the python side ?
>> >>>
>> >>> this is more nitpicking than anything.
>> >>>
>> >>>
>> >>> Nice work.
>> >>
>> >> I agree, and I am willing to commit this change (the API is better),
>> but because it breaks the
>> >> compatibility (yes, the changes to make old wizards compatible is
>> simple and documented) I need the
>> >> Wayne's opinion before committing the changes.
>> >>
>> >> Attached a patch against the lastest kicad version (the initial patch
>> is not applicable to the
>> >> current kicad version).
>> >>
>> >
>> > My previous patch is perhaps missing some changes. Here is the full
>> patch.
>>
>> It looks fine to me except for some coding policy issues ( missing
>> spaces between ( and ) and some trailing white space).  The only issue I
>> see is anyone using the python code in custom scripts may not be very
>> happy about the changes.  It would be nice to hear from the original
>> author about the changes.  If no one has any serious objections, then
>> feel free to commit the patch.
>>
>> Cheers,
>>
>> Wayne
>>
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>
>

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