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Re: Altium 20 new interactive routing features


On 02.12.19 22:25, Tomasz Wlostowski wrote:
> On 02/12/2019 21:51, Kliment (Future Bits) wrote:
>> The video looks very much like to me like the trace is following a
>> voronoi cell boundary with cells coming out from each obstacle outline
>> vertex. But what do I know? Maybe I'm just imagining things.
> Maybe you're right ;-) I admire your ability to figure out the inner
> workings of a complex algorithm just by looking at a video of it working...

Heh, it's very possible it's doing something else behind the scenes but
I have done things with expanding boundary defined paths before (in an
unrelated field) and that's the kind of shapes they generate. Certainly
enough topology in there to give the altium marketing team something to
bite onto.

> In any case, such discussions are not very helpful nor encouraging for
> the devs (I spent quite a lot of my time on KiCad router) and I'd rather
> work on improving our own P&S instead of arguing what's topology ;-)

Agreed, I was just trying to rescue a thread that had veered so far off
the road that it entered a field and hit a spherical cow.

> Tom