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Re: New Multitouch Games

 

On Feb 28, 2011, at 5:48 PM, Chase Douglas wrote:
> 
> I attempted to get things working on Friday too :). I went with the
> simpler approach of just disabling the grab. It turns out SDL really
> doesn't want to let you do that in full screen mode, so you have to
> manually get the X display connection and call XUngrabPointer yourself.
> You can use either approach as you like. Ungrabbing the pointer ensures
> we don't leave the slave device detached if you have to kill -9 it or if
> a python exception occurs.

Much better. I've checked in your changes to the libavg svn.
> 
> All in all, I've got your games working properly out of the box here. I
> just need to push two fixes to X and get you the patches to libavg.

:-) !

Cheers,

  Uli

--
Any technology distinguishable from magic is insufficiently advanced.

Ulrich von Zadow | +49-172-7872715
Jabber: coder@xxxxxxxxxx
Skype: uzadow




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