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Message #00812
Re: New Multitouch Games
On Feb 28, 2011, at 5:48 PM, Chase Douglas wrote:
>
> I attempted to get things working on Friday too :). I went with the
> simpler approach of just disabling the grab. It turns out SDL really
> doesn't want to let you do that in full screen mode, so you have to
> manually get the X display connection and call XUngrabPointer yourself.
> You can use either approach as you like. Ungrabbing the pointer ensures
> we don't leave the slave device detached if you have to kill -9 it or if
> a python exception occurs.
Much better. I've checked in your changes to the libavg svn.
>
> All in all, I've got your games working properly out of the box here. I
> just need to push two fixes to X and get you the patches to libavg.
:-) !
Cheers,
Uli
--
Any technology distinguishable from magic is insufficiently advanced.
Ulrich von Zadow | +49-172-7872715
Jabber: coder@xxxxxxxxxx
Skype: uzadow
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