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Message #00092
Re: New Features!
ok jonathan, thanks for the explications. I was believing than you have
created another deb. That's all.
Thanks Olivier
2009/7/31 Jonathan Thomas <jonathan.oomph@xxxxxxxxx>
> Olivier, yes there is a new version. Just get the latest version of the
> source code. There are a few ways to do this:
>
> 1) use the build wizard
>
> or
>
> 2) go to ~/openshot/ in a terminal, and type *bzr pull lp:openshot*
>
> or
>
> 3) delete the ~/openshot/ folder, and type *bzr branch lp:openshot*
>
> Any of those 3 methods should get you the newest code.
>
> Thanks,
> -Jonathan
>
>
>
> On Fri, Jul 31, 2009 at 1:44 PM, Olivier Girard <eolinwen@xxxxxxxxx>wrote:
>
>> Hello Jonathan
>> You have done another version (0.99) which corrige some bugs like the
>> thumbail-view that i 've just found!!!!
>> Where i can download it, please ?
>> Thanks Olivier
>>
>> 2009/7/30 Helen McCall <wildnfree@xxxxxxxxxxxxxxxx>
>>
>> Hello Jonathan,
>>>
>>> This is strange. Yesterday all I could get was it hanging and turning
>>> grey if I didn't save my project. I left my computer on last night so it
>>> didn't get re-booted or anything. And this morning I am getting a
>>> completely different behaviour.
>>>
>>> It now just closes nicely but without a dialogue popping up to warn me.
>>>
>>> I've tried this as just a default project, and tried several different
>>> project profiles, and tried just importing a clip and saving, and then
>>> putting clip on timeline. and then closing. And doing all of that,
>>> saving and then modifying the clip on the timeline and closing OpenShot.
>>>
>>> Hmmmm?
>>>
>>> The clips I was using were Elephants Dream and Big Buck Bunny all from
>>> the Blender Institute.
>>>
>>> The good news is that I can now edit and render really high quality
>>> 1920x1080 videos without problems. It looks like if I define a project
>>> to use the profile with 1440x1080 anamorphic, it doesn't modify the
>>> 1920x1080 clips, it just puts them into the viewport in 1440x1080
>>> resolution. When I render these using the 1920x1080 profile they appear
>>> to be genuine 1920x1080 results without the small artifacts from the
>>> anamorphic pixels.
>>>
>>> For some reason the viewport doesn't like projects to be defined as
>>> 1920x1080. But rendering to 1920x1080 produces spectacularly good
>>> results. :-)
>>>
>>> I did all of the things in this email using 0.9.9
>>>
>>> I am going to be busy with work for our circus troupe today and tonight,
>>> so I might not get time to download your latest bug fixes until Friday.
>>>
>>> OpenShot is just getting better, and better, and better ......... :-)
>>>
>>> Best Wishes, Helen
>>>
>>>
>>>
>>>
>>>
>>> On Wed, 2009-07-29 at 23:30 -0500, Jonathan Thomas wrote:
>>> > Helen, when you attempt to close OpenShot (and it hangs), does it
>>> > output any errors to the terminal?
>>> >
>>> > Of course, it should open up the "Save Dialog"... and not turn grey
>>> > and freeze forever. =)
>>> >
>>> > Thanks,
>>> > -Jonathan
>>> >
>>> >
>>> > On Wed, Jul 29, 2009 at 5:53 PM, Helen McCall
>>> > <sappho@xxxxxxxxxxxxxxxx> wrote:
>>> > Hello Jonathan,
>>> >
>>> > I've been trying out V0.9.9
>>> >
>>> > 1) I like the changes to the clip menu and to the tabs in the
>>> > Clip
>>> > Properties dialogue.
>>> >
>>> > 2) However I have not got the "Save Prompt" to work yet. I've
>>> > been
>>> > opening my testing project "kite-flying" and adding one of the
>>> > clips to
>>> > the timeline and then trying to quit OpenShot. If I have
>>> > already saved
>>> > the changes then fine it quits gracefully. If I don't save the
>>> > project
>>> > before quitting, then OpenShot just immediately hangs and goes
>>> > grey. I
>>> > can leave it like that for a couple of minutes and nothing
>>> > changes, so I
>>> > have to kill OpenShot.
>>> >
>>> > 3) The bug fix on dragging to the timeline is not a bug I
>>> > encountered,so
>>> > I can't comment on the fix.
>>> >
>>> > 4) Defaulting to desktop works like a treat! :-)
>>> >
>>> > 5) Open and Save dialogues now select the selected folder
>>> > instead of the
>>> > parent. (NB: now found another bug to report - cancelling a
>>> > render/export only closes the export dialogue, and doesn't end
>>> > the
>>> > render)
>>> >
>>> > Best Wishes, Helen
>>> >
>>> >
>>> >
>>> > On Wed, 2009-07-29 at 10:17 -0500, Jonathan Thomas wrote:
>>> > > Hello everyone! I have just committed lots of new changes /
>>> > > features / bug fixes to the main trunk. I will be posting
>>> > some stuff
>>> > > on my blog tonight about the new features.
>>> > >
>>> > > Features / Bug Fixes:
>>> > > 1) New right-click clip menu options (Animate & Layout) -
>>> > this is a
>>> > > big feature, and it's best explained when you see it in
>>> > action.
>>> > > 2) Save prompt when closing OpenShot
>>> > > 3) Bug Fix: after dragging a clip or transition, the
>>> > timeline wouldn't
>>> > > allow any more clips (seemingly random)
>>> > > 4) When saving a project, it defaults to "Desktop", instead
>>> > > of /openshot/main/
>>> > > 5) Bug Fix: All Open / Save dialogs have been fixed to
>>> > select the
>>> > > correct folder (instead of the parent folder)
>>> > > 6) All public-facing strings have been marked for
>>> > translation (lots of
>>> > > files modified)
>>> > > 7) Translation instructions (in the /language folder) have
>>> > been
>>> > > updated to support .glade files
>>> > > 8) An updated POT file has been created (with all .py
>>> > and .glade
>>> > > translatable strings)
>>> > >
>>> > > I will soon have LaunchPad setup for translations... now
>>> > that I have
>>> > > an updated POT file.
>>> > >
>>> > > Thanks,
>>> > > -Jonathan
>>> >
>>> >
>>> > > _______________________________________________
>>> > > Mailing list: https://launchpad.net/~openshot.developers<https://launchpad.net/%7Eopenshot.developers>
>>> > > Post to : openshot.developers@xxxxxxxxxxxxxxxxxxx
>>> > > Unsubscribe : https://launchpad.net/~openshot.developers<https://launchpad.net/%7Eopenshot.developers>
>>> > > More help : https://help.launchpad.net/ListHelp
>>> >
>>> >
>>> >
>>> >
>>>
>>>
>>>
>>> _______________________________________________
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>>> Post to : openshot.developers@xxxxxxxxxxxxxxxxxxx
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>>>
>>
>>
>>
>> --
>> Cenwen un elfe sur la banquise
>>
>
>
--
Cenwen un elfe sur la banquise
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