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Re: Next Version of OpenShot (1.4)

 

@adrian

Good question. That 's right that we could imagine this solution/possibility
too.

2011/6/8 adrian stovall <drakaan@xxxxxxxxx>

> That's a really interesting idea...makes me think back to using jumpcut and
> wonder if openshot could become a web app with client code for the heavy
> lifting...
> On Jun 8, 2011 5:06 PM, "Jonathan Thomas" <jonathan.oomph@xxxxxxxxx>
> wrote:
> > Well, I just realized that Clutter is an openGL canvas, and seems to
> require
> > openGL. So... that would be a new requirement that we would need to
> > carefully consider. =) Another idea I have mentioned to a few people
> > recently, is the possibility of using the Mozilla Gecko engine or a
> Webkit
> > engine, and use HTML5 canvas, CSS, javascript, and JQuery, or some
> > combination of that. I just have no idea how good that would work or if
> > it's even possible on a pyGTK application to integrate the GTK signals
> with
> > Javascript running in Python. But... if we could make this work, it might
> > be awesome and very fast to mock-up and develop. Any thoughts?
> >
> > Thanks,
> > -Jonathan
> >
> > On Wed, Jun 8, 2011 at 12:21 PM, Maël Lavault <moimael@xxxxxxx> wrote:
> >
> >> Oh and for the timeline theme, i think we should use clutter
> >> possibilities (beautiful animations, fading, ...) and have only one
> >> theme instead of changing between multiple theme which means using image
> >> and a lot more code.
> >>
> >> Le mercredi 08 juin 2011 à 11:25 -0500, Jonathan Thomas a écrit :
> >> > Greetings everyone! I have a few ideas I wanted to bounce off
> >> > everyone. Since the C++ library is taking longer than anticipated
> >> > (because of cross-platform slow down... mainly issues with Windows and
> >> > how much it sucks), I thought maybe we should knock out another MLT
> >> > powered release, and let's call this verison 1.4.
> >> >
> >> >
> >> > Here were a few things we could focus on:
> >> >
> >> >
> >> > Replace Goocanvas with Mutter (or another canvas)
> >> > - Goocanvas is giving us all sorts of trouble with performance (when
> >> > zoomed in) and not displaying the entire timeline, due to issues with
> >> > maximum width. This is a MAJOR change, and will likely take a lot of
> >> > time to get right, but it could make a HUGE difference to the
> >> > performance and speed of OpenShot's timeline.
> >> >
> >> >
> >> > Relative File Paths
> >> > - This has been a long standing issue, and one that is easily fixed.
> >> > The .OSP file only needs the relative path to the media, and at
> >> > run-time we locate the actual file path and use it. This would make
> >> > moving projects easily, as well as sharing your project easier. Easy
> >> > and low risk.
> >> >
> >> >
> >> > Improve SWIG Python bindings to MLT
> >> > - I have learned many things about SWIG in recent days, as well as the
> >> > ability to add generic Python try/catch around all MLT method calls.
> >> > It works great with C++, but I've never tried it with C, so no
> >> > promises this will work. But, best case, no more "segmentation
> >> > faults" from MLT that kill the Python interpretor. Instead, generic
> >> > Python errors would be raised, and we could handle them in some better
> >> > way.
> >> >
> >> >
> >> > Improve ICON and THEME
> >> > - As much as I like the new timeline theme, I think we can improve it
> >> > a bit more. This might go hand in hand with Mutter (or similar
> >> > canvas), but I want the clip representations to look as slick as
> >> > possible, spacing, play-head, etc... to all as good as possible. Just
> >> > saying there are bound to be some small and significant changes we can
> >> > make to improve the look and feel.
> >> >
> >> >
> >> > Transitions and Effects and Titles
> >> > - We have many effects that are not being tapped into, including many
> >> > Frie0r effects, additional audio effects, color correcting effects,
> >> > etc... We can also create a lot more transitions, or use the
> >> > community to generate many new transitions and title SVGs. These are
> >> > low risk additions to any release, and add some fun for users.
> >> >
> >> >
> >> > In summary, the new C++ video editing library is coming along great,
> >> > but more slowly than I hoped. So, a new release of OpenShot would
> >> > keep the momentum moving in our direction, and hopefully please our
> >> > users, fans, and critics. =) What does everyone think about this
> >> > idea?
> >> >
> >> >
> >> > Thanks!
> >> > -Jonathan
> >> > _______________________________________________
> >> > Mailing list: https://launchpad.net/~openshot.developers
> >> > Post to : openshot.developers@xxxxxxxxxxxxxxxxxxx
> >> > Unsubscribe : https://launchpad.net/~openshot.developers
> >> > More help : https://help.launchpad.net/ListHelp
> >>
> >>
> >>
> >>
>
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>


-- 
Olivier
Cenwen un elfe sur la banquise/ an elve on the ice
Mon blog perso  sur le multimédia, Ubuntu, Linux et OpenShot :
http://linuxevolution.wordpress.com/
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http://openshotusers.com/forum/index.php

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