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Re: PMD with Kernel 3.11 and Mesa 9.2 working

 

Just for comparison now that I have reverted all my changes, I ran the
benchmark against the Intel HD 4000 card and I get a score of 1800, though
my resolution is somewhat less (1920x1080 versus 1920x1200) on the Intel
card versus Radeon. Disappointing, I was hoping the Radeon PMD would see
more improvement in performance with all of the driver and mesa changes.

=======================================================
    glmark2 2012.08
=======================================================
    OpenGL Information
    GL_VENDOR:     Intel Open Source Technology Center
    GL_RENDERER:   Mesa DRI Intel(R) Ivybridge Mobile
    GL_VERSION:    3.0 Mesa 9.1.4
=======================================================
[build] use-vbo=false: FPS: 2350 FrameTime: 0.426 ms
[build] use-vbo=true: FPS: 2467 FrameTime: 0.405 ms
[texture] texture-filter=nearest: FPS: 2667 FrameTime: 0.375 ms
[texture] texture-filter=linear: FPS: 2589 FrameTime: 0.386 ms
[texture] texture-filter=mipmap: FPS: 2609 FrameTime: 0.383 ms
[shading] shading=gouraud: FPS: 1831 FrameTime: 0.546 ms
[shading] shading=blinn-phong-inf: FPS: 1835 FrameTime: 0.545 ms
[shading] shading=phong: FPS: 1792 FrameTime: 0.558 ms
[bump] bump-render=high-poly: FPS: 808 FrameTime: 1.238 ms
[bump] bump-render=normals: FPS: 2988 FrameTime: 0.335 ms
[bump] bump-render=height: FPS: 2679 FrameTime: 0.373 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1292 FrameTime: 0.774 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 451 FrameTime: 2.217
ms
[pulsar] light=false:quads=5:texture=false: FPS: 2226 FrameTime: 0.449 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS:
413 FrameTime: 2.421 ms
[desktop] effect=shadow:windows=4: FPS: 843 FrameTime: 1.186 ms
[buffer]
columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map:
FPS: 582 FrameTime: 1.718 ms
[buffer]
columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata:
FPS: 806 FrameTime: 1.241 ms
[buffer]
columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map:
FPS: 628 FrameTime: 1.592 ms
[ideas] speed=duration: FPS: 1475 FrameTime: 0.678 ms
[jellyfish] <default>: FPS: 977 FrameTime: 1.024 ms
[terrain] <default>: FPS: 113 FrameTime: 8.850 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 2373 FrameTime: 0.421
ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 2484 FrameTime: 0.403
ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 2390 FrameTime: 0.418
ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 2408 FrameTime:
0.415 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 2561
FrameTime: 0.390 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 2455
FrameTime: 0.407 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 2458
FrameTime: 0.407 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 2465
FrameTime: 0.406 ms
=======================================================
                                  glmark2 Score: 1800
=======================================================



On Tue, Sep 17, 2013 at 8:11 AM, Gerald Nunn <gnunn@xxxxxxxxxxxx> wrote:

> My mistake, I was reading the date at the beginning as the score on my
> mobile. I backed out all my changes and ran the glmark again and got a
> score of 1020, so in not much difference between the before and after. I
> did run Grimrock and it did run much better, previously anything other then
> the special "Low" setting it has was a slideshow, this time I was able to
> actually move past Low. Additionally the new code brings the dpm
> capabilities which works well.
>
> I'm just disappointed that the radeon card in the PMD still feels sluggish
> in Gnome Shell compared to the Intel HD 4000 I use every day at work. I'm
> going to try benchmarking the Intel card later today just as a comparison
> point.
>
> Thanks again for the input.
>
> Gerald
>
>
> On Tue, Sep 17, 2013 at 6:58 AM, Gyhor <gyhor@xxxxxx> wrote:
>
>> Your score is better!
>> I have  glmark2 Score: 1108 and you have 1145.
>> Mesa 9.3 comes from here ppa:oibaf/graphics-drivers
>>
>> gyhor
>>
>> Am 17.09.2013 12:15, schrieb Gerald Nunn:
>> > Looks like double the glmark score I'm getting. I tried
>> update-initramfs last
>> > night but it made no difference as it doesn't include the radeon
>> firmware. I
>> > know the new firmware is being picked up because it was complaining
>> about
>> > missing SUMO_uvd.bin until I added it.
>> >
>> > What distro are using and are you manually building the kernel and mesa
>> 9.3 or
>> > getting them from repositories?
>> >
>> > Gerald
>> >
>> > On Sep 17, 2013 3:56 AM, "Gyhor" <gyhor@xxxxxx <mailto:gyhor@xxxxxx>>
>> wrote:
>> >
>> >     Hi,
>> >     that are my stats (with a triple monitor-configuration (two on the
>> radeon and
>> >     the internal display)
>> >
>> >      glmark2
>> >     =======================================================
>> >         glmark2 2012.08
>> >     =======================================================
>> >         OpenGL Information
>> >         GL_VENDOR:     X.Org
>> >         GL_RENDERER:   Gallium 0.4 on AMD TURKS
>> >         GL_VERSION:    3.0 Mesa 9.3.0-devel (git-aebd065
>> raring-oibaf-ppa)
>> >     =======================================================
>> >     [build] use-vbo=false: FPS: 413 FrameTime: 2.421 ms
>> >     [build] use-vbo=true: FPS: 1553 FrameTime: 0.644 ms
>> >     [texture] texture-filter=nearest: FPS: 1521 FrameTime: 0.657 ms
>> >     context mis-match in pipe_sampler_view_release()
>> >     [texture] texture-filter=linear: FPS: 1514 FrameTime: 0.661 ms
>> >     [texture] texture-filter=mipmap: FPS: 1548 FrameTime: 0.646 ms
>> >     [shading] shading=gouraud: FPS: 1538 FrameTime: 0.650 ms
>> >     [shading] shading=blinn-phong-inf: FPS: 1533 FrameTime: 0.652 ms
>> >     [shading] shading=phong: FPS: 1514 FrameTime: 0.661 ms
>> >     [bump] bump-render=high-poly: FPS: 1283 FrameTime: 0.779 ms
>> >     [bump] bump-render=normals: FPS: 1564 FrameTime: 0.639 ms
>> >     [bump] bump-render=height: FPS: 1548 FrameTime: 0.646 ms
>> >     [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1018 FrameTime: 0.982 ms
>> >     [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 731
>> FrameTime: 1.368 ms
>> >     [pulsar] light=false:quads=5:texture=false: FPS: 1424 FrameTime:
>> 0.702 ms
>> >     [desktop]
>> blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 574
>> >     FrameTime: 1.742 ms
>> >     [desktop] effect=shadow:windows=4: FPS: 800 FrameTime: 1.250 ms
>> >     [buffer]
>> >
>> columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map:
>> >     FPS: 142 FrameTime: 7.042 ms
>> >     [buffer]
>> >
>> columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata:
>> >     FPS: 310 FrameTime: 3.226 ms
>> >     [buffer]
>> >
>> columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map:
>> >     FPS: 145 FrameTime: 6.897 ms
>> >     [ideas] speed=duration: FPS: 559 FrameTime: 1.789 ms
>> >     [jellyfish] <default>: FPS: 957 FrameTime: 1.045 ms
>> >     [terrain] <default>: FPS: 143 FrameTime: 6.993 ms
>> >     [conditionals] fragment-steps=0:vertex-steps=0: FPS: 1459
>> FrameTime: 0.685 ms
>> >     [conditionals] fragment-steps=5:vertex-steps=0: FPS: 1297
>> FrameTime: 0.771 ms
>> >     [conditionals] fragment-steps=0:vertex-steps=5: FPS: 1458
>> FrameTime: 0.686 ms
>> >     [function] fragment-complexity=low:fragment-steps=5: FPS: 1464
>> FrameTime:
>> >     0.683 ms
>> >     [function] fragment-complexity=medium:fragment-steps=5: FPS: 1323
>> FrameTime:
>> >     0.756 ms
>> >     [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS:
>> 1454 FrameTime:
>> >     0.688 ms
>> >     [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS:
>> 1457
>> >     FrameTime: 0.686 ms
>> >     [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS:
>> 1015
>> >     FrameTime: 0.985 ms
>> >     =======================================================
>> >                                       glmark2 Score: 1108
>> >     =======================================================
>> >
>> >
>> >     Am 14.09.2013 00:43, schrieb Gerald Nunn:
>> >     > Guys,
>> >     >
>> >     > So I built the bullet and upgraded my Ubuntu Gnome 13.04
>> environment to
>> >     use the
>> >     > 3.11 kernel and Mesa 9.2 to take advantage of dynamic power
>> management and
>> >     > hopefully improve the performance of games. Upgrading went
>> smoothly and
>> >     the only
>> >     > graphical issue so far in light testing is that GDM is a bit
>> wonky looking
>> >     when
>> >     > I go to login but still useable. Once I am logged in the Gnome
>> desktop is
>> >     just fine.
>> >     >
>> >     > I'm happy to report that DPM works great and my PMD fan is not
>> working
>> >     hard any
>> >     > longer, the GPU temp is down to 48 degrees versus the 59 it was
>> previously.
>> >     > Additionally when starting a game or running a GPU benchmark the
>> fan ramps
>> >     up in
>> >     > response the GPU ramping up. Keep in mind I only just started
>> testing,
>> >     I'll post
>> >     > an update after the weekend.
>> >     >
>> >     > Anyways, I ran glmark2 on and got the results below. I'm curious
>> what other
>> >     > folks are getting who are using the PMD so it would be great if
>> anyone else
>> >     > could report their results. I stupidly did not run the benchmark
>> before making
>> >     > the changes and now that I'm stable I don't want to undo
>> everything just
>> >     for that.
>> >     >
>> >     > =======================================================
>> >     >     glmark2 2012.08
>> >     > =======================================================
>> >     >     OpenGL Information
>> >     >     GL_VENDOR:     X.Org
>> >     >     GL_RENDERER:   Gallium 0.4 on AMD TURKS
>> >     >     GL_VERSION:    3.0 Mesa 9.2.0-devel
>> >     > =======================================================
>> >     > [build] use-vbo=false: FPS: 348 FrameTime: 2.874 ms
>> >     > [build] use-vbo=true: FPS: 1768 FrameTime: 0.566 ms
>> >     > [texture] texture-filter=nearest: FPS: 1616 FrameTime: 0.619 ms
>> >     > [texture] texture-filter=linear: FPS: 1615 FrameTime: 0.619 ms
>> >     > [texture] texture-filter=mipmap: FPS: 1663 FrameTime: 0.601 ms
>> >     > [shading] shading=gouraud: FPS: 1635 FrameTime: 0.612 ms
>> >     > [shading] shading=blinn-phong-inf: FPS: 1635 FrameTime: 0.612 ms
>> >     > [shading] shading=phong: FPS: 1606 FrameTime: 0.623 ms
>> >     > [bump] bump-render=high-poly: FPS: 1366 FrameTime: 0.732 ms
>> >     > [bump] bump-render=normals: FPS: 1752 FrameTime: 0.571 ms
>> >     > [bump] bump-render=height: FPS: 1693 FrameTime: 0.591 ms
>> >     > [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 927 FrameTime: 1.079
>> ms
>> >     > [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 425
>> FrameTime: 2.353 ms
>> >     > [pulsar] light=false:quads=5:texture=false: FPS: 1478 FrameTime:
>> 0.677 ms
>> >     > [desktop]
>> blur-radius=5:effect=blur:passes=1:separable=true:windows=4:
>> >     FPS: 471
>> >     > FrameTime: 2.123 ms
>> >     > [desktop] effect=shadow:windows=4: FPS: 663 FrameTime: 1.508 ms
>> >     > [buffer]
>> >     >
>> >
>> columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map:
>> >     > FPS: 201 FrameTime: 4.975 ms
>> >     > [buffer]
>> >     >
>> >
>> columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata:
>> >     > FPS: 818 FrameTime: 1.222 ms
>> >     > [buffer]
>> >     >
>> >
>> columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map:
>> >     > FPS: 206 FrameTime: 4.854 ms
>> >     > [ideas] speed=duration: FPS: 1082 FrameTime: 0.924 ms
>> >     > [jellyfish] <default>: FPS: 588 FrameTime: 1.701 ms
>> >     > [terrain] <default>: FPS: 132 FrameTime: 7.576 ms
>> >     > [conditionals] fragment-steps=0:vertex-steps=0: FPS: 1503
>> FrameTime: 0.665 ms
>> >     > [conditionals] fragment-steps=5:vertex-steps=0: FPS: 1248
>> FrameTime: 0.801 ms
>> >     > [conditionals] fragment-steps=0:vertex-steps=5: FPS: 1504
>> FrameTime: 0.665 ms
>> >     > [function] fragment-complexity=low:fragment-steps=5: FPS: 1499
>> FrameTime:
>> >     0.667 ms
>> >     > [function] fragment-complexity=medium:fragment-steps=5: FPS: 1367
>> FrameTime:
>> >     > 0.732 ms
>> >     > [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS:
>> 1507
>> >     FrameTime:
>> >     > 0.664 ms
>> >     > [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5:
>> FPS: 1499
>> >     > FrameTime: 0.667 ms
>> >     > [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5:
>> FPS: 548
>> >     > FrameTime: 1.825 ms
>> >     > =======================================================
>> >     >                                   glmark2 Score: 1145
>> >     > =======================================================
>> >     >
>> >     > Thanks,
>> >     >
>> >     > Gerald
>> >     >
>> >     >
>> >     >
>> >     > _______________________________________________
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>> >     >
>> >
>> >
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>>
>>
>

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