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Message #02619
Re: lightweight applicatons and GUI
On 3/22/19 11:15 AM, ml@xxxxxxxxxxxx wrote:
> On Sat, March 16, 2019 6:37 am, Israel wrote:
>> I am always looking for light weight alternatives to GIMP (I like GIMP,
>> but it is really heavy for what I usually use it for).
> Me too.
I know, that is why I am always interested when you bring up a new one
(well really any new fast light program)
>
>> Did you modify anything? I know you like to modify makefiles (and
>> sometimes source) to suit your needs and also to improve cross platform
>> capabilities.
> It built fine pretty much as is. The only thing I needed to change was
> the include location for SDL. It pointed to "SDL/SDL.h" and I switched it
> to "SDL.h". Otherwise, it couldn't find my SDL include files on my
> system. I'm hoping to add SDL2 support at some point, but haven't had
> time to look into it. I also like grafx2 and graphicsmagick for graphics
> editing.
Rendera is one that I you sent me that I really like, as well. I think
with a few tweaks it would be even more solid.
I do wish there was a clear streamlined way to get new software easily
into Debian.
> I.mage is really interesting, but it's not easy to build.
I am not familiar with I.mage perhaps I just can't remember which one it
is...
> The developer
> probably designed it on Windows since it works better (and looks better)
> on that system. It uses GTK as a backend on Linux machines. The
> developer recently added some partial support for a SDL backend. So, I
> may look into trying to get that working at some point.
>
> The calendar program you mentioned in another post sounds really
> interesting. Look forward to checking it out. I've used fltdj if I need
> a lightweight PIM.
It is not really a PIM. Basically all it is is a calendar widget for
FLTK with a pretty decent api for modifying things.
You simply get a date printed back on stdout once you choose OK, in this
program. It is pretty much the same as most DE calendars.
I have thought about adding in support for marking days, holidays,
etc... and changing the color of that day, or adding an image etc...
But currently it is just a calendar widget inside a window (you can
configure the colors, though...) just to pop up to see the date (and
look up future/past dates).
> I've been trying to use picogl (a TinyGL fork) on systems that don't
> handle OpenGL well or don't support it. I've been adding missing OpenGL
> features to picogl as I run across things I need from programs I'm porting
> with it. I just added support for the glTexSubImage2D command. However,
> I found a bug with textures. When I specify texture coordinates, it is
> sometimes rendering a little more of the texture than it should. That's
> probably in the original rendering code, so I don't think it's going to be
> any fun to track down that bug and fix it. Seems to be working pretty
> well as an OpenGL substitute otherwise. picogl has nano-x and vesafb
> backend options (as well as SDL), so you don't even need X to use it.
How much does it reduce the size of the programs?
How much complexity does it add? Are you simply adding in new
conditions/functions or are you reworking the code to only use it?
Do you use defines, for the compiler or is it a runtime thing?
>
> Sincerely,
> Laura
> http://www.distasis.com/cpp
>
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