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Re: identifying obstacles in ubuntu gaming and pushing it forwards

 

Yes, i brought up this issue on my blog a while back:
http://pinstack.blogspot.com/2009/04/foss-gaming-needs-distributed-content.html

What about using launchpad as said website?
https://bugs.edge.launchpad.net/launchpad/+bug/386797

On Wed, May 13, 2009 at 07:01, Luke Benstead <kazade@xxxxxxxxx> wrote:

> I believe that the way to draw people to developing for Ubuntu is to
> set up a website (like launchpad) which is designed for people to
> create dev teams, share resources (models, sounds, textures etc.) and
> host code and downloads, totally focused on games. Perhaps even with a
> game chart on the front page (top 10 games this month etc.).
>
> Regarding the software part. There's no point forcing an engine on
> people, because an engine is a tool, different tools are good for
> different jobs (and nobody will follow the recommendation anyway).
> That said, recommending a stack of cross-platform lower level APIs
> (e.g. SDL+OpenGL+OpenAL) and writing a load of tutorials (similar to
> NeHe, but less about OpenGL, more about game development with sections
> on 3D match etc.) could help beginners get started and gain an
> understanding of games, before they move on to using a full-blown
> engine.
>
> So I guess to summarize my opinion is we need a website which:
> 1. Allows code hosting and resource hosting (this is most important) for
> games
> 2. Shows a game chart (for marketing the games being developed)
> 3. Has articles and tutorials on various OSS engines (Irrlicht, Ogre,
> Horde3D etc.)
> 4. Has a tutorial series on a lower level library stack
>
> Basically just one big central point for everything game development
> related.
>
> Luke.
>
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-- 
http://www.google.com/profiles/danny.piccirillo

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