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Re: Design problems in general

 

Hi,

> I think more thought should be put into tools and
> processes, so design experimentation can be accelerated and opened up to
> more people.

that's exactly why i am doing this unity web implementation.
just at the moment i have more fun doing mockups than continuing add
more elements of unity.

but give me some time ...
David Reichling


2011/3/16 Thorsten Wilms <t_w_@xxxxxxxxxx>:
> On 03/16/2011 02:21 PM, Scott Kitterman wrote:
>>
>> On Wednesday, March 16, 2011 09:01:59 am Thorsten Wilms wrote:
>
>>> Sometimes the problem may be certain users stubbornness rather than
>>> anything else, especially if you design for the long term. So the answer
>>> may have to be wrapped up in a strategy to "sell" it.
>>
>> It depends on how important your current user base is to you.
>>  Particularly
>> when there are alternatives available, such radical restructuring is more
>> likely to result in existing users leaving than them immediately jumping
>> to
>> the new paradigm (see KDE 4.0 for example).  It may be that you'll get
>> them
>> back in the long run, but many will be gone for good.
>
> That's exactly why I mentioned strategy. To expand, you would ideally design
> where you want to end up (caveat: any "end" will only be a step, once you
> are there or past it), then determine how there may be a transition and how
> to communicate the benefits.
>
> *Luckily*, the implementation effort tends to be so huge, that you have to
> go step by step, anyway. I think more thought should be put into tools and
> processes, so design experimentation can be accelerated and opened up to
> more people. Everyone who hasn't yet, should take a good look at a Smalltalk
> implementation like Pharo. If we could have that level of malleability at
> runtime, without being trapped in an image file ...
>
>
> --
> Thorsten Wilms
>
> thorwil's design for free software:
> http://thorwil.wordpress.com/
>
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