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Re: Design problems in general

 

On 03/16/2011 02:59 PM, Lee Hyde wrote:
On 16/03/11 13:01, Thorsten Wilms wrote:
If you are not under too tight constraints, the questionshouldn't be
how something is being done, not even how users would like to do it, but
rather: how should they do it?

I thoroughly disagree with this assessment of UI/X design for the
following reasons:

     1. It flies in the face of Ubuntu's "Linux for Humans" motto

     2. There is a risk of over-intellectualising UI/X design

You actually don't disagree with the assesment, because to do so, you would have to understand what I said, instead of just loading off stuff that is bugging you, but has nothing to do with my post ;)

I made no statement regarding any perceived motto or philosophy of Ubuntu or any design decision that has been made in it at all.

As I can't come up with a car analogy (those tend to be so very fitting!), lets look at sports:
http://en.wikipedia.org/wiki/Fosbury_Flop
Something like that would be the ideal outcome of asking "how should it be done" and is unlikely to follow from a less ambitious question.

Interaction design is not all about what the computer does, it is also about the user side.

Note that user satisfaction can absolutely be a factor feeding into it. It's just tricky to deal with "future user's satisfaction, once those who learned the old way got over their reluctance".


--
Thorsten Wilms

thorwil's design for free software:
http://thorwil.wordpress.com/



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