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Message #05928
Re: Unity Mockup v3
HOORAY. I can finally post to the list without it showing up as "Message
Unavailable". :-)
On Wed, May 25, 2011 at 2:54 PM, ello <tenniswithshovels@xxxxxxxxx> wrote:
> 1) Putting the launchers at the bottom/lense at the top impedes the
> function of the bar (as I see it): You want the things you want close at
> hand. So, if you invoke the bar by moving the mouse, you don't want to
> move too much to launch the things you want. A user uses the lenses
> less than the launchers IMO (the lenses are there to find programs you
> don't usually use or, if you do use them often, you put them in the bar)
>
I'm not married to either one being at the top or the bottom.
What I am OPPOSED to, is the lenses changing location when I add or remove
another launcher. That's no good. Something that serves as a natural
extension to the Dash should always be located in the same place, IMO.
I don't really care where they go, as long as they're separated and the
lenses are in a fixed position.
2) I agree that the Files and the Applications Lenses should be
> combined.
>
I don't want them combined. I want the ability to remove the lens lanucher
square, without having to uninstall the lens completely (like it is now).
Imagine my surprise when I uninstalled the Apps and Files lenses (to get
them off my launcher), only to find I could no longer type my application
name on the dash's search bar and have it do anything. :-(
> 3) The menu in the window title bar. While it solves the space issue
> and the moving-up-to-the-top problem (the latter isn't much of a problem
> for me, but then I've got a tiny 1440x900 monitor) it restricts window
> size. What if the user wants a window smaller than the length of the
> menu?
This problem is already solved by other programs, like OO.o and Chrome and
FF and...
">>" buttons. Show what you can, expand what you cant.
Maybe I should add that to the mock-up.
> What about themes where the window title is centered?
>
Well I guess we don't use those. We lose some form to gain some function;
it is certainly better than the current trend (of sacrificing functionality
to make things look nice, which happens with aggravating frequency in Unity,
and unbelievable regularity in Gnome 3).
Here's an idea: a single click on the window name (or F10) opens the
> global menu on the panel, with the mouse already there at the first
> entry.
>
Since my messages haven't been getting through, you may not have seen this,
but *in my opinion* (I highlight this because it is a strong opinion, but
opinion nonetheless):
No.
No, no, no. Under no circumstances should UI elements as important as
pull-down menus *ever* be hidden, ever. Yes, I know there's a push to clean
up useless chrome, but this isn't useless (nor is it really "chrome"). It's
a horrible idea now, it was a horrible idea before, it will continue to be a
horrible idea in the future. It is Unity's biggest mistake, IMO, way more
offensive than the global menu location fiasco.
Users, especially new ones, should never have to play hide-and-seek with
something as fundamental as an application's menu system. (They shouldn't
ever have to play hide-and-seek, or find-the-icon, or any other mini-game
with _any_ UI element, IMO, but especially big important things like
pull-down menus and the global menuing system.)
If a particular set of power users want an option that hides the menus? I'm
fine with that; but OOTB, I strongly disagree with the idea of hidden
anything (first thing I do is stop the launcher from auto-hiding, in fact).
--G
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