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Re: Lots of mockups, but what is the problem you're trying to solve?

 

I have to say at the moment we need new icons more than more radically
different changes to unity.

Shane

On Sat, Nov 12, 2011 at 5:14 PM, Jo-Erlend Schinstad
<joerlend.schinstad@xxxxxxxxx> wrote:
> Don't get me wrong, I really appreciate looking at good mockups. But can
> someone explain in a few words what the problem is?
>
> As I see it, those 8 buttons on the dash should be replaced. With what? The
> most used items from each section of the most used _private_ scopes. That is
> to say, it's ok to display music I have on my disk, but not music from music
> stores.
>
> What other issues are there? There are a few, but those are not design
> issues, as far as I can see. I think keyboard shortcuts is _the_ thing to
> solve. Tab should not switch between lenses. It is very inconsistent with
> all other GUIs I've ever used, or at least that I can remember. Ctrl+tab
> should be used for that and ctrl+shift+tab to switch in the opposite
> direction. Tab should be used to switch from the search field to the
> sections and between them. Alt+num/char (1 to m) should be used as direct
> accessor for items. I'm so tired at seeing these icons and not be able to
> access them. I mean, I can run wesnoth about as quickly as I can decide to
> play. In the lenses, I spend lots of time just accessing things. It's
> annoying.
>
> Visually, and otherwise technically, I really like the current way the
> lenses look and feels. If it was up to me, I wouldn't change much. But it
> isn't, so don't worry :)
>
> Jo-Erlend Schinstad
>
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