← Back to team overview

unity-design team mailing list archive

Re: Unity improvement for vision loss people

 

On Mon, Jan 9, 2012 at 23:57, Ian Santopietro <isantop@xxxxxxxxx> wrote:

> The indicators work well monochrome because they were designed from
> the start to be Monochrome, and include only simple shapes and
> outlines. Regular icons do not work this way.
>
> Perhaps an option to desaturate the launcher icons, or a Unity plugin
> if we get a plugin framework. But using this as default is a huge step
> backward in usability for most people, particularly those with vision
> loss, as the icons will blend into the launcher.
>

"No, I disagree!

Some OS designers or theme designers may disagree with this basic premise.
Or artists may not have time to produce symbolic variations of all the
icons for which software developers desire them. Therefore, there should be
a mechanism for developers to request a symbolic variation of an icon, such
that it will gracefully fall back to the non-symbolic equivalent if —
whether intentionally or unintentionally — no symbolic variation has been
provided."


(from http://www.freedesktop.org/wiki/SymbolicIcons )

Follow ups

References