← Back to team overview

unity-design team mailing list archive

Re: HUD design ideas

 

Hi Jimmy, ...

On Wed, Feb 1, 2012 at 4:44 PM, topdownjimmy <topdownjimmy@xxxxxxxxx> wrote:

> ...
>
> When the HUD first appears, menu items could be displayed beneath the
> search box:
>
> |__________|
> File
> Edit
> Tools
> Window
> Help
>

This could probably help migration from menus but probably shouldn't be a
long term solution...

Perhaps breadcrumbs could be used to indicate hierarchy:
>
> |__________|
> Menu > Tools
> *Preferences*   Menu 2   Menu 3
> Pref 1
> Pref 2
> Pref 3
>
> When search results are displayed, menu items in the hierarchy could
> be clickable:
>
> |_Tools_____|
> Tools > Preferences > Pref 1
> Tools > Preferences > Pref 2
> Tools > Preferences > Pref 3
>
> (Clicking the word "Tools" or "Preferences" in the above results would
> send you to the hierarchy view above.)


...because I reckon the purpose of the HUD is also removing/hiding
hierarchical structures, this seems to be conflicting.


Thanks for sharing your thoughts, chr

Follow ups

References