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Re: Fwd: About tiling window management in Unity
Am 02/26/2012 04:06 PM, schrieb frederik.nnaji@xxxxxxxxx:
> On Sun, Feb 26, 2012 at 15:50, Philipp Gassmann <phiphi@xxxxxxxxx
> <mailto:phiphi@xxxxxxxxx>> wrote:
> Am 02/26/2012 02:21 PM, schrieb Mark Shuttleworth:
> > On 26/02/12 11:50, Gabriel Pettier wrote:
> >> I think beeing able to put 4 windows side by side would be
> great (or
> >> two with ¼/¾ widths), vertical spliting is less used but a
> >> split is sometime useful. Too much would makes it hard to use, so i
> >> think a 4×2 grid would be nice.
> > Quartering would be a 2x2 grid, not 4x2.
> The compiz plugin that is currently still active but in part disabled
> allows finer tiling by repeatedly pressing Ctrl+Alt+[Numpad-Key] e.g.
>  for upper right corner.
> So you could tile up to 6 windows with flexible width.
> The middle row doesn't work currently, which would be vertically
> maximised windows (5 being maximising or narrow centered)
> Are you sure this is correct?
> Repeatedly pressing e.g. [CTRL] [ALT] [NUM4] e.g. kept resizing the
> window within a pseudo maximized-to-left-edge state.
> There was no keyboard-only way of tiling another slice next to it.
> Same goes for vertical stacking. So this means with the keyboard-only
> interface there was no way of tiling more than 4 windows at a time,
> except when resizing them in a way that would enable one single [CTRL]
> [ALT] [NUM5] narrow-resized window tiled to the screen center, which
> would occupy the entire vertical space from touching the panel on the
> top edge down to the bottom of the screen.
> I don't recall at any time having had the possiblity of neatly tiling
> 6 windows onto the screen in a keyboard-only way.
> "Flexible width" is one way of saying it. It would have been a
> thousand times easier to simply resize windows manually within a
> sensible grid - the mouse way..
Flexibility is very limited. just the width is variable without moving