elementary-dev-community team mailing list archive
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Message #00597
Re: 3D & WMs in Luna
I agree with Dan here. It's sweet and definitely something to look at last
minute or for L+1, but let's work on getting everything else in shape first.
Regards,
Cassidy James
On May 20, 2012 11:22 AM, "Daniel Foré" <daniel@xxxxxxxxxxxxxxxx> wrote:
> Okay so here's what I like:
>
> We're going to have to switch WM's anyways next cycle. We get to do
> basically whatever custom animations we want. We get to have anti-aliased
> window borders.
>
> What I don't like:
>
> This is more new stuff to change which means continually delaying Luna
> again and again. Tom already has very important projects to work on for
> Luna. He's going to burn out and/or not finish any of these projects like
> we've seen before when developers try to take on multiple projects. So is
> this even feasible to deliver this cycle? I'm very skeptical.
>
> But I guarantee it won't be "equal in complexity" to deploying Compiz.
> Compiz is already deployed. We can just follow upstream's implementation
> for this cycle and it's done.
>
> What I would like to see is some prioritization. Let's concentrate on all
> the items we *already have* in order to get Luna out. And once we've
> knocked those out, then let's think about a last minute window manager
> switch.
>
> Otherwise, continuing on this route, we're on track for a Winter release
> of Luna (or maybe Spring?) rather than a summer release.
>
> On Sun, May 20, 2012 at 7:26 AM, Sergey "Shnatsel" Davidoff <
> sergey@xxxxxxxxxxxxxxxx> wrote:
>
>> Our R&D department in the person of Tom Beckmann has found a way to
>> get custom animations into Mutter. Here's the demo:
>> http://www.youtube.com/watch?v=FLNVa0y0ky0
>>
>> Here's the code, under 100 lines: http://pastebin.com/gLhMx7m2
>> And people are already playing with it: http://ompldr.org/vZHRuZQ
>>
>> I strongly support this approach because it seems to be the only way
>> to get decent compositing that has decent performance and doesn't make
>> opening Slingshot an "I'll never do this again" experience.
>>
>> This looks roughly equal in complexity to deploying Compiz properly,
>> except workspace handling which is questionable. This needs input from
>> designers now.
>>
>> --
>> Sergey "Shnatsel" Davidoff
>> OS integrator @ elementary
>>
>> --
>> Mailing list: https://launchpad.net/~elementary-dev-community
>> Post to : elementary-dev-community@xxxxxxxxxxxxxxxxxxx
>> Unsubscribe : https://launchpad.net/~elementary-dev-community
>> More help : https://help.launchpad.net/ListHelp
>>
>
>
>
> --
> Best Regards,
>
> Daniel Foré
>
> elementaryos.org
>
>
> --
> Mailing list: https://launchpad.net/~elementary-dev-community
> Post to : elementary-dev-community@xxxxxxxxxxxxxxxxxxx
> Unsubscribe : https://launchpad.net/~elementary-dev-community
> More help : https://help.launchpad.net/ListHelp
>
>
References
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3D & WMs in Luna
From: Sergey "Shnatsel" Davidoff, 2012-05-15
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Re: 3D & WMs in Luna
From: Daniel Foré, 2012-05-15
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Re: 3D & WMs in Luna
From: Sergey "Shnatsel" Davidoff, 2012-05-15
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Re: 3D & WMs in Luna
From: Daniel Foré, 2012-05-15
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Re: 3D & WMs in Luna
From: Sergey "Shnatsel" Davidoff, 2012-05-15
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Re: 3D & WMs in Luna
From: Cassidy James, 2012-05-15
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Re: 3D & WMs in Luna
From: Sergey "Shnatsel" Davidoff, 2012-05-16
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Re: 3D & WMs in Luna
From: Sergey "Shnatsel" Davidoff, 2012-05-16
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Re: 3D & WMs in Luna
From: Sergey "Shnatsel" Davidoff, 2012-05-20
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Re: 3D & WMs in Luna
From: Daniel Foré, 2012-05-20