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Re: writing a new top level wxPython based project manager

 

> 
> Brian, thanks for giving Dileep help.
> 
> 
> Adam also said he was going to help.  Haven't heard anything.  (Maybe we didn't give him
> enough positive feedback.)
> 
> I agree the code needs to be put online soon, and updated frequently given the circumstances.


To be honest, this is not so much work that we could not have a few competing efforts, and
then pick the best one or merge portions of them at some point in the future.


I am hoping for some kind of video game like interface.  ThreeD icons, maybe sound, prefer
a  row/colunn oriented presentation so we see the open projects (*plural*) and the open
KIFACEs on each.  The place holder for the cell could be good sized graphic.  As another
project is opened you get another row.  I don't want this to throttle superior ideas however.


Such an interface might be able to launch training videos, maybe by launching your browser
and pointing it to an internet video URL.

It seems Microsoft and Apple have dumbed people down so much they don't know how to set an
environment variable any more.  Some don't even know what it is, even though every time an
executable is loaded, the PATH is consulted.

Having said that, there's a anticipated pathway into the top of the C++ PROJECT class that
can be designed and used from this top level python module to stuff variables into the
PROJECT from the top.  When and if that was/were in place, we would not have to use
"environment" variables.  We could use "project" variables, so long as the UI for setting
them "was not too hard".


Initially it could simply be a text editor panel:

 variable=value
 var2=val2

but that will be too hard for some also.




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