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Re: Mugle UI

 

Scott, the GameEditBuilder I committed supports already badges to be added
to a game and DevTeamEditBuilder already supports new games to be added to a
DevTeam. Someone just needs to figure out why the backend calls are not
working as I expected them to. TODOs are in both files. Or did you see any
problem with my implementations?
Otherwise, GameEditBuilder has a good example for how to create a dynamic
table like the StockWatcher one and add, edit, and remove items.

I will be away until late Sunday, so I won't be able to help out more. I am
sorry that I didn't get to work more on MUGLE this week.


On Fri, May 20, 2011 at 8:47 AM, Scott Ritchie <s.ritchie73@xxxxxxxxx>wrote:

> Saturday im working 9-5 on campus, then intend to head home and do mugle
> development that night and sunday.
>
> As far as the UI goes, i spent a few hours last night reworking the DevTeam
> addition in the admin panel to be like the stockwatcher tutorial - once i
> have that working properly i can quickly make versions for creating new
> Badges from the Game Panel, and creating new Games from the DevTeam panel -
> so dont worry about doing those.  I probably wont get to it til saturday
> night due to uniwireless and its port blocking though.
>
>
> On Fri, May 20, 2011 at 8:35 AM, Matt Giuca <matt.giuca@xxxxxxxxx> wrote:
>
>> Thanks Jens,
>>
>> I haven't had time to look at it this week but I'll try to later today.
>> Saturday I will be very busy and I doubt I'll get time to look at it, but
>> Sunday I have reserved for MUGLE development. What are you two guys
>> movements on the weekend?
>>
>
>

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