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Re: [Artwork report] Wily Werewolf cycle.

 

Here you are, Tim.

On 26 August 2015 at 01:04, Tim <darkxst@xxxxxxxxxxx> wrote:

> Well I suspect there may have been cases where the initial bios mode could
> have been crippled to vga16, until the display server took over. But
> these days with everything pretty much using KMS of some form (atleast on
> intel platforms), I wonder if its even possible, short of someone
> booting the kernel with a vga16 flag.
>
> Alfredo: so anyway can you send me 2 new images, one of the roundel and
> one frame of the progess indicator
>
> On 26/08/15 12:32, Alfredo Hernández wrote:
> >
> > Makes sense to me, in one way or another, everyone uses a rather modern
> machine, and GNOME requires one as a matter of fact.
> >
> > Cheers,
> > Alfredo
> >
> > On 25 Aug 2015 10:26 pm, "Tim" <darkxst@xxxxxxxxxxx <mailto:
> darkxst@xxxxxxxxxxx>> wrote:
> >
> >     You could actually do that with just 2 images I think one logo, and
> one status bar image that gets rotated. Which would actually result in
> >     simpler code as well.
> >
> >     The only problem with that is the 4bit per pixel (16colour) fallback
> mode, does not have an alpha channel. Although I find it hard to believe
> >     any framebuffers will still be stuck back in those days, so perhaps
> we just drop the 16colour stuff?
> >
> >     Tim
> >
> >
> >     On 22/08/15 23:40, Alfredo Hernández wrote:
> >     > See the images attached. Keep in mind that in the final Plymouth
> we'll keep the logo/roundel in a separate image (just as in the current
> >     one)
> >     > and it won't rotate. This is just a quick export of the same thing
> rotated for testing purposes.
> >     >
> >     > Thanks Tim!
> >     >
> >     >
> >     > On 22 August 2015 at 02:44, Tim <darkxst@xxxxxxxxxxx <mailto:
> darkxst@xxxxxxxxxxx> <mailto:darkxst@xxxxxxxxxxx
> >     <mailto:darkxst@xxxxxxxxxxx>>> wrote:
> >     >
> >     >
> >     >
> >     >     On 20/08/15 20:24, Alfredo Hernández wrote:
> >     >     >
> >     >     > We are working on it to finish those bits ASAP.
> >     >     >
> >     >     > Thanks for offering your help with Plymouth. We wanted to
> make a spinning animation around the roundel, I've tried to change the
> >     code but I
> >     >     > cry every time I open it. Basically we would need a bunch of
> sprites centred in the roundel (it would be nice if we could modify the
> >     >     amount of
> >     >     > sprites and the timing between them on demand easily).
> >     >     >
> >     >
> >     >     Seems easy enough, so long as the position and timing is the
> same for all images? slightly more complicated if you do need those
> >     different for
> >     >     each image.
> >     >
> >     >     Do you have some images to test? probably just named with
> numbers image001.png etc, I'll whip something together
> >     >     >
> >     >     > Cheers,
> >     >     > Alfredo
> >     >     >
> >     >     > On 20 Aug 2015 2:28 am, "Tim" <darkxst@xxxxxxxxxxx <mailto:
> darkxst@xxxxxxxxxxx> <mailto:darkxst@xxxxxxxxxxx
> >     <mailto:darkxst@xxxxxxxxxxx>> <mailto:darkxst@xxxxxxxxxxx <mailto:
> darkxst@xxxxxxxxxxx>
> >     >     <mailto:darkxst@xxxxxxxxxxx <mailto:darkxst@xxxxxxxxxxx>>>>
> wrote:
> >     >     >
> >     >     >     Where are you guys at with new artwork assets? UI Freeze
> is Sep 10 and its not much easier to get stuff through before that date!
> >     >     >
> >     >     >     Hopefully Jackson and Bruce (octoquad) can take care of
> the packaging, and I will sponsor the uploads (probably the only
> >     things I can't
> >     >     >     sponsor
> >     >     >     are ubiquity slideshow and syslinux themes).
> >     >     >
> >     >     >     If you need help with plymouth code, just let me know,
> I've played with that a bit before.
> >     >     >
> >     >     >     Tim
> >     >     >
> >     >     >     On 04/08/15 10:50, Alfredo Hernández wrote:
> >     >     >     > Hi all,
> >     >     >     >
> >     >     >     > I'm super-duper tired, so I'll be short and concise
> (although I suspect it won't be possible :P) in this report of our DONE
> >     and WIP
> >     >     >     items this
> >     >     >     > 15.10 cycle:
> >     >     >     >
> >     >     >     >   * *Plymouth (DONE/WIP)*
> >     >     >     >       o The artwork is mostly done, we only have to
> rewrite some code. For this cycle, we are keeping the "cyclical" progress
> >     >     animation
> >     >     >     >         (although we plan, as Tim commented that it is
> theoretically possible thanks to systemd, to have a real, functional
> >     progress
> >     >     >     indicator
> >     >     >     >         for 16.04).
> >     >     >     >       o A bug in text colour has been fixed (it was
> fixed a few months ago, but I reckon it hasn't reached.
> >     >     >     >       o The logo shown in GDM has been updated to show
> a plain logo instead of a white logo with a blurry highlight (more
> >     details are
> >     >     >     >         appreciated and it doesn't hurt the eyes so
> much).
> >     >     >     >   * *New logo (DONE)*
> >     >     >     >       o No comments to add, we all know what's
> happening here :)
> >     >     >     >   * *Syslinux (WIP, virtually DONE)*
> >     >     >     >       o It hasn't been updated yet, but it takes one
> afternoon to change, so no big deal.
> >     >     >     >   * *Ubiquity (WIP)*
> >     >     >     >       o Our plan is to follow Patrik's mockup. It will
> require to recode the whole thing and update (as usual) the
> >     screenshots. This
> >     >     >     steals a
> >     >     >     >         couple of days of a single man, so it'll be
> ready in the blink of an eye.
> >     >     >     >   * *Wallpapers (WIP)*
> >     >     >     >       o We might ship a few wallpapers created by the
> Artwork Team. Whether one of them is set as the desktop default we don't
> >     >     know yet;
> >     >     >     that
> >     >     >     >         will be further discussed.
> >     >     >     >       o As usual, we want to do a Community Wallpaper
> Contest; hopefully we'll have more strict rules so that we don't lose so
> >     >     much time
> >     >     >     >         preselecting wallpapers that do not meet the
> standard sizes and so on.
> >     >     >     >   * *Website (WIP)*
> >     >     >     >       o Sigh... if only websites wrote themselves.
> >     >     >     >
> >     >     >     > I reckon that's all. Correct me if I'm wrong, guys.
> >     >     >     >
> >     >     >     > Best regards,
> >     >     >     > Alfredo
> >     >     >
> >     >
> >     >
> >
>
>

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