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Re: [Artwork report] Wily Werewolf cycle.

 

Alfredo, I whipped together this, probably still needs a clean up, but should give you something to play with:

https://code.launchpad.net/~darkxst/ubuntu-gnome-default-settings/plymouth-wily

animation is controlled by the following two constants
spinner.rot.steps = 20; # steps for 1 full rotation
spinner.rot.delay = 10; # timing should be approx 1/50*delay secs


Tim

On 27/08/15 00:22, Alfredo Hernández wrote:
> Here you are, Tim.
>
> On 26 August 2015 at 01:04, Tim <darkxst@xxxxxxxxxxx <mailto:darkxst@xxxxxxxxxxx>> wrote:
>
>     Well I suspect there may have been cases where the initial bios mode could have been crippled to vga16, until the display server took
>     over. But
>     these days with everything pretty much using KMS of some form (atleast on intel platforms), I wonder if its even possible, short of someone
>     booting the kernel with a vga16 flag.
>
>     Alfredo: so anyway can you send me 2 new images, one of the roundel and one frame of the progess indicator
>
>     On 26/08/15 12:32, Alfredo Hernández wrote:
>     >
>     > Makes sense to me, in one way or another, everyone uses a rather modern machine, and GNOME requires one as a matter of fact.
>     >
>     > Cheers,
>     > Alfredo
>     >
>     > On 25 Aug 2015 10:26 pm, "Tim" <darkxst@xxxxxxxxxxx <mailto:darkxst@xxxxxxxxxxx> <mailto:darkxst@xxxxxxxxxxx <mailto:darkxst@xxxxxxxxxxx>>> wrote:
>     >
>     >     You could actually do that with just 2 images I think one logo, and one status bar image that gets rotated. Which would actually
>     result in
>     >     simpler code as well.
>     >
>     >     The only problem with that is the 4bit per pixel (16colour) fallback mode, does not have an alpha channel. Although I find it hard
>     to believe
>     >     any framebuffers will still be stuck back in those days, so perhaps we just drop the 16colour stuff?
>     >
>     >     Tim
>     >
>     >
>     >     On 22/08/15 23:40, Alfredo Hernández wrote:
>     >     > See the images attached. Keep in mind that in the final Plymouth we'll keep the logo/roundel in a separate image (just as in the
>     current
>     >     one)
>     >     > and it won't rotate. This is just a quick export of the same thing rotated for testing purposes.
>     >     >
>     >     > Thanks Tim!
>     >     >
>     >     >
>     >     > On 22 August 2015 at 02:44, Tim <darkxst@xxxxxxxxxxx <mailto:darkxst@xxxxxxxxxxx> <mailto:darkxst@xxxxxxxxxxx
>     <mailto:darkxst@xxxxxxxxxxx>> <mailto:darkxst@xxxxxxxxxxx <mailto:darkxst@xxxxxxxxxxx>
>     >     <mailto:darkxst@xxxxxxxxxxx <mailto:darkxst@xxxxxxxxxxx>>>> wrote:
>     >     >
>     >     >
>     >     >
>     >     >     On 20/08/15 20:24, Alfredo Hernández wrote:
>     >     >     >
>     >     >     > We are working on it to finish those bits ASAP.
>     >     >     >
>     >     >     > Thanks for offering your help with Plymouth. We wanted to make a spinning animation around the roundel, I've tried to change the
>     >     code but I
>     >     >     > cry every time I open it. Basically we would need a bunch of sprites centred in the roundel (it would be nice if we could
>     modify the
>     >     >     amount of
>     >     >     > sprites and the timing between them on demand easily).
>     >     >     >
>     >     >
>     >     >     Seems easy enough, so long as the position and timing is the same for all images? slightly more complicated if you do need those
>     >     different for
>     >     >     each image.
>     >     >
>     >     >     Do you have some images to test? probably just named with numbers image001.png etc, I'll whip something together
>     >     >     >
>     >     >     > Cheers,
>     >     >     > Alfredo
>     >     >     >
>     >     >     > On 20 Aug 2015 2:28 am, "Tim" <darkxst@xxxxxxxxxxx <mailto:darkxst@xxxxxxxxxxx> <mailto:darkxst@xxxxxxxxxxx
>     <mailto:darkxst@xxxxxxxxxxx>> <mailto:darkxst@xxxxxxxxxxx <mailto:darkxst@xxxxxxxxxxx>
>     >     <mailto:darkxst@xxxxxxxxxxx <mailto:darkxst@xxxxxxxxxxx>>> <mailto:darkxst@xxxxxxxxxxx <mailto:darkxst@xxxxxxxxxxx>
>     <mailto:darkxst@xxxxxxxxxxx <mailto:darkxst@xxxxxxxxxxx>>
>     >     >     <mailto:darkxst@xxxxxxxxxxx <mailto:darkxst@xxxxxxxxxxx> <mailto:darkxst@xxxxxxxxxxx <mailto:darkxst@xxxxxxxxxxx>>>>> wrote:
>     >     >     >
>     >     >     >     Where are you guys at with new artwork assets? UI Freeze is Sep 10 and its not much easier to get stuff through before
>     that date!
>     >     >     >
>     >     >     >     Hopefully Jackson and Bruce (octoquad) can take care of the packaging, and I will sponsor the uploads (probably the only
>     >     things I can't
>     >     >     >     sponsor
>     >     >     >     are ubiquity slideshow and syslinux themes).
>     >     >     >
>     >     >     >     If you need help with plymouth code, just let me know, I've played with that a bit before.
>     >     >     >
>     >     >     >     Tim
>     >     >     >
>     >     >     >     On 04/08/15 10:50, Alfredo Hernández wrote:
>     >     >     >     > Hi all,
>     >     >     >     >
>     >     >     >     > I'm super-duper tired, so I'll be short and concise (although I suspect it won't be possible :P) in this report of our
>     DONE
>     >     and WIP
>     >     >     >     items this
>     >     >     >     > 15.10 cycle:
>     >     >     >     >
>     >     >     >     >   * *Plymouth (DONE/WIP)*
>     >     >     >     >       o The artwork is mostly done, we only have to rewrite some code. For this cycle, we are keeping the "cyclical"
>     progress
>     >     >     animation
>     >     >     >     >         (although we plan, as Tim commented that it is theoretically possible thanks to systemd, to have a real,
>     functional
>     >     progress
>     >     >     >     indicator
>     >     >     >     >         for 16.04).
>     >     >     >     >       o A bug in text colour has been fixed (it was fixed a few months ago, but I reckon it hasn't reached.
>     >     >     >     >       o The logo shown in GDM has been updated to show a plain logo instead of a white logo with a blurry highlight (more
>     >     details are
>     >     >     >     >         appreciated and it doesn't hurt the eyes so much).
>     >     >     >     >   * *New logo (DONE)*
>     >     >     >     >       o No comments to add, we all know what's happening here :)
>     >     >     >     >   * *Syslinux (WIP, virtually DONE)*
>     >     >     >     >       o It hasn't been updated yet, but it takes one afternoon to change, so no big deal.
>     >     >     >     >   * *Ubiquity (WIP)*
>     >     >     >     >       o Our plan is to follow Patrik's mockup. It will require to recode the whole thing and update (as usual) the
>     >     screenshots. This
>     >     >     >     steals a
>     >     >     >     >         couple of days of a single man, so it'll be ready in the blink of an eye.
>     >     >     >     >   * *Wallpapers (WIP)*
>     >     >     >     >       o We might ship a few wallpapers created by the Artwork Team. Whether one of them is set as the desktop default
>     we don't
>     >     >     know yet;
>     >     >     >     that
>     >     >     >     >         will be further discussed.
>     >     >     >     >       o As usual, we want to do a Community Wallpaper Contest; hopefully we'll have more strict rules so that we don't
>     lose so
>     >     >     much time
>     >     >     >     >         preselecting wallpapers that do not meet the standard sizes and so on.
>     >     >     >     >   * *Website (WIP)*
>     >     >     >     >       o Sigh... if only websites wrote themselves.
>     >     >     >     >
>     >     >     >     > I reckon that's all. Correct me if I'm wrong, guys.
>     >     >     >     >
>     >     >     >     > Best regards,
>     >     >     >     > Alfredo
>     >     >     >
>     >     >
>     >     >
>     >
>
>



References