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Message #00540
Re: [Artwork report] Wily Werewolf cycle.
Alfredo, I whipped together this, probably still needs a clean up, but should give you something to play with:
https://code.launchpad.net/~darkxst/ubuntu-gnome-default-settings/plymouth-wily
animation is controlled by the following two constants
spinner.rot.steps = 20; # steps for 1 full rotation
spinner.rot.delay = 10; # timing should be approx 1/50*delay secs
Tim
On 27/08/15 00:22, Alfredo Hernández wrote:
> Here you are, Tim.
>
> On 26 August 2015 at 01:04, Tim <darkxst@xxxxxxxxxxx <mailto:darkxst@xxxxxxxxxxx>> wrote:
>
> Well I suspect there may have been cases where the initial bios mode could have been crippled to vga16, until the display server took
> over. But
> these days with everything pretty much using KMS of some form (atleast on intel platforms), I wonder if its even possible, short of someone
> booting the kernel with a vga16 flag.
>
> Alfredo: so anyway can you send me 2 new images, one of the roundel and one frame of the progess indicator
>
> On 26/08/15 12:32, Alfredo Hernández wrote:
> >
> > Makes sense to me, in one way or another, everyone uses a rather modern machine, and GNOME requires one as a matter of fact.
> >
> > Cheers,
> > Alfredo
> >
> > On 25 Aug 2015 10:26 pm, "Tim" <darkxst@xxxxxxxxxxx <mailto:darkxst@xxxxxxxxxxx> <mailto:darkxst@xxxxxxxxxxx <mailto:darkxst@xxxxxxxxxxx>>> wrote:
> >
> > You could actually do that with just 2 images I think one logo, and one status bar image that gets rotated. Which would actually
> result in
> > simpler code as well.
> >
> > The only problem with that is the 4bit per pixel (16colour) fallback mode, does not have an alpha channel. Although I find it hard
> to believe
> > any framebuffers will still be stuck back in those days, so perhaps we just drop the 16colour stuff?
> >
> > Tim
> >
> >
> > On 22/08/15 23:40, Alfredo Hernández wrote:
> > > See the images attached. Keep in mind that in the final Plymouth we'll keep the logo/roundel in a separate image (just as in the
> current
> > one)
> > > and it won't rotate. This is just a quick export of the same thing rotated for testing purposes.
> > >
> > > Thanks Tim!
> > >
> > >
> > > On 22 August 2015 at 02:44, Tim <darkxst@xxxxxxxxxxx <mailto:darkxst@xxxxxxxxxxx> <mailto:darkxst@xxxxxxxxxxx
> <mailto:darkxst@xxxxxxxxxxx>> <mailto:darkxst@xxxxxxxxxxx <mailto:darkxst@xxxxxxxxxxx>
> > <mailto:darkxst@xxxxxxxxxxx <mailto:darkxst@xxxxxxxxxxx>>>> wrote:
> > >
> > >
> > >
> > > On 20/08/15 20:24, Alfredo Hernández wrote:
> > > >
> > > > We are working on it to finish those bits ASAP.
> > > >
> > > > Thanks for offering your help with Plymouth. We wanted to make a spinning animation around the roundel, I've tried to change the
> > code but I
> > > > cry every time I open it. Basically we would need a bunch of sprites centred in the roundel (it would be nice if we could
> modify the
> > > amount of
> > > > sprites and the timing between them on demand easily).
> > > >
> > >
> > > Seems easy enough, so long as the position and timing is the same for all images? slightly more complicated if you do need those
> > different for
> > > each image.
> > >
> > > Do you have some images to test? probably just named with numbers image001.png etc, I'll whip something together
> > > >
> > > > Cheers,
> > > > Alfredo
> > > >
> > > > On 20 Aug 2015 2:28 am, "Tim" <darkxst@xxxxxxxxxxx <mailto:darkxst@xxxxxxxxxxx> <mailto:darkxst@xxxxxxxxxxx
> <mailto:darkxst@xxxxxxxxxxx>> <mailto:darkxst@xxxxxxxxxxx <mailto:darkxst@xxxxxxxxxxx>
> > <mailto:darkxst@xxxxxxxxxxx <mailto:darkxst@xxxxxxxxxxx>>> <mailto:darkxst@xxxxxxxxxxx <mailto:darkxst@xxxxxxxxxxx>
> <mailto:darkxst@xxxxxxxxxxx <mailto:darkxst@xxxxxxxxxxx>>
> > > <mailto:darkxst@xxxxxxxxxxx <mailto:darkxst@xxxxxxxxxxx> <mailto:darkxst@xxxxxxxxxxx <mailto:darkxst@xxxxxxxxxxx>>>>> wrote:
> > > >
> > > > Where are you guys at with new artwork assets? UI Freeze is Sep 10 and its not much easier to get stuff through before
> that date!
> > > >
> > > > Hopefully Jackson and Bruce (octoquad) can take care of the packaging, and I will sponsor the uploads (probably the only
> > things I can't
> > > > sponsor
> > > > are ubiquity slideshow and syslinux themes).
> > > >
> > > > If you need help with plymouth code, just let me know, I've played with that a bit before.
> > > >
> > > > Tim
> > > >
> > > > On 04/08/15 10:50, Alfredo Hernández wrote:
> > > > > Hi all,
> > > > >
> > > > > I'm super-duper tired, so I'll be short and concise (although I suspect it won't be possible :P) in this report of our
> DONE
> > and WIP
> > > > items this
> > > > > 15.10 cycle:
> > > > >
> > > > > * *Plymouth (DONE/WIP)*
> > > > > o The artwork is mostly done, we only have to rewrite some code. For this cycle, we are keeping the "cyclical"
> progress
> > > animation
> > > > > (although we plan, as Tim commented that it is theoretically possible thanks to systemd, to have a real,
> functional
> > progress
> > > > indicator
> > > > > for 16.04).
> > > > > o A bug in text colour has been fixed (it was fixed a few months ago, but I reckon it hasn't reached.
> > > > > o The logo shown in GDM has been updated to show a plain logo instead of a white logo with a blurry highlight (more
> > details are
> > > > > appreciated and it doesn't hurt the eyes so much).
> > > > > * *New logo (DONE)*
> > > > > o No comments to add, we all know what's happening here :)
> > > > > * *Syslinux (WIP, virtually DONE)*
> > > > > o It hasn't been updated yet, but it takes one afternoon to change, so no big deal.
> > > > > * *Ubiquity (WIP)*
> > > > > o Our plan is to follow Patrik's mockup. It will require to recode the whole thing and update (as usual) the
> > screenshots. This
> > > > steals a
> > > > > couple of days of a single man, so it'll be ready in the blink of an eye.
> > > > > * *Wallpapers (WIP)*
> > > > > o We might ship a few wallpapers created by the Artwork Team. Whether one of them is set as the desktop default
> we don't
> > > know yet;
> > > > that
> > > > > will be further discussed.
> > > > > o As usual, we want to do a Community Wallpaper Contest; hopefully we'll have more strict rules so that we don't
> lose so
> > > much time
> > > > > preselecting wallpapers that do not meet the standard sizes and so on.
> > > > > * *Website (WIP)*
> > > > > o Sigh... if only websites wrote themselves.
> > > > >
> > > > > I reckon that's all. Correct me if I'm wrong, guys.
> > > > >
> > > > > Best regards,
> > > > > Alfredo
> > > >
> > >
> > >
> >
>
>
References